/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); AudioManager.SoundEffects = ContentLoader.ContentLoad <SoundEffect>(Content, "Audio"); foreach (KeyValuePair <string, SoundEffect> entry in AudioManager.SoundEffects) { soundNames.Add(entry.Key); } font = Content.Load <SpriteFont>("font"); item1 = new MenuItem(Content.Load <Texture2D>("image1"), soundNames[1], new Rectangle(10, 10, 100, 50)); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); images = ContentLoader.ContentLoad <Texture2D>(Content, "Characters"); names = new string[images.Count]; int i = 0; foreach (var item in images) { names[i++] = item.Key; } string choice = names[rgen.Next(0, names.Length)]; current = images[choice]; //images.TryGetValue(choice, out current); // TODO: use this.Content to load your game content here }