//GameObject contenente lo script del gestore numero palline public void Spawn(GameObject myPrefab) { GameObject spawnObject = (GameObject)Instantiate(myPrefab, transform.position, transform.rotation); spawnObject.transform.parent = gameObject.transform.parent; ContatorePalline.aggiungiPalline(); }
private void OnCollisionEnter(Collision collision) { if (readyToSpawn) { ContatorePalline.aggiungiPalline(); newBall = Instantiate(collision.gameObject, collision.gameObject.transform.position, collision.gameObject.transform.rotation); StartCoroutine(WaitForSpawn()); } }
private void OnCollisionEnter(Collision collision) { Destroy(collision.gameObject); //Destroy pallina in collisione e decrementa il contatore di uno ContatorePalline.rimuoviPalline(); gameManager.I.LoseLife(); }