Beispiel #1
0
    //GameObject contenente lo script del gestore numero palline

    public void Spawn(GameObject myPrefab)
    {
        GameObject spawnObject = (GameObject)Instantiate(myPrefab, transform.position, transform.rotation);

        spawnObject.transform.parent = gameObject.transform.parent;
        ContatorePalline.aggiungiPalline();
    }
Beispiel #2
0
 private void OnCollisionEnter(Collision collision)
 {
     if (readyToSpawn)
     {
         ContatorePalline.aggiungiPalline();
         newBall = Instantiate(collision.gameObject, collision.gameObject.transform.position, collision.gameObject.transform.rotation);
         StartCoroutine(WaitForSpawn());
     }
 }
Beispiel #3
0
 private void OnCollisionEnter(Collision collision)
 {
     Destroy(collision.gameObject);  //Destroy pallina in collisione e decrementa il contatore di uno
     ContatorePalline.rimuoviPalline();
     gameManager.I.LoseLife();
 }