/** Start : protected override void Method * The Start Method is used here to get the ConflagrationSpell associated to the player and the NumBer Of Ignites in the game. **/ private void Start() { _conflagrationSpell = GetComponent <ConflagrationSpell>(); }
/** OnStatusApplied, public override void : * Launched by the base.Start automatically. * When launched, get the ConflagrationSpell component and set the CritSuccessto true. **/ public override void OnStatusApplied() { _conflagration = GetComponentInParent <ConflagrationSpell>(); _conflagration.CritSuccess = true; }