Example #1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        rb.AddForce(0, 0, forwardForce * Time.deltaTime);

        if (Input.GetKey("d"))
        {
            rb.AddForce(sidewayForce * Time.deltaTime, 0, 0);
            Communications.SendImmediatly("UnityTrigger1", 1);
            Communications.SendImmediatly("UnityTrigger2", 0);
        }
        if (Input.GetKey("a"))
        {
            rb.AddForce(-sidewayForce * Time.deltaTime, 0, 0);
            Communications.SendImmediatly("UnityTrigger2", 1);
            Communications.SendImmediatly("UnityTrigger1", 0);
        }
    }