public void SendTrigger2(bool isSelected) { Communications.Send("UnityTrigger2", isSelected ? 1 : 0); }
public void SendTrigger() { Communications.Send("UnityTrigger1", 1); }
public void SendTrigger2(bool isSelected) { Communications.Send("UnityTrigger2", isSelected ? 1 : 0); }
public void SendTrigger() { Communications.Send("UnityTrigger1", 1); }