Example #1
0
        protected void AppleReplayKit()
        {
#if UNITY_IOS
            Type            type    = typeof(UnityEngine.Apple.ReplayKit.ReplayKit);
            CommandsBuilder builder = new CommandsBuilder(type);
            builder.useClassName = true;
            builder.methodsSettings.AddExceptions("StartBroadcasting");
            manager.Add(builder.Build());

            UnityEngine.Apple.ReplayKit.ReplayKit.BroadcastStatusCallback broadcastCallback = (hasStarted, errorMessage) => {
                if (hasStarted)
                {
                    CommandsManager.SendMessage("Broadcast started successfully");
                }
                else
                {
                    CommandsManager.SendMessage("Broadcast couldn't get started. Error: " + errorMessage);
                }
            };
            Action <bool, bool> broadcastMethod = (enableMicrophone, enableCamera) => {
                UnityEngine.Apple.ReplayKit.ReplayKit.StartBroadcasting(broadcastCallback, enableMicrophone, enableCamera);
            };
            manager.Add(new ActionCommand <bool, bool>(broadcastMethod)
            {
                alias = "StartBroadcasting", className = type.Name
            });
#endif
        }