Example #1
0
    private void OnMouseDown()
    {
        if (isDead)
        {
            return;
        }

        ComboHandler.ResetValues();

        if (cooldown == false && isDead == false)
        {
            audio.Stop();
            isHeldDown            = true;
            tutorialText.text     = "Now let go!";
            rigidBody.isKinematic = true;
            rigidBody.constraints = RigidbodyConstraints2D.FreezePositionX;
            rigidBody.constraints = RigidbodyConstraints2D.FreezePositionY;

            timeManager.StartSlowMotion(0.5f);
            trail.emitting       = false;
            lineRenderer.enabled = true;

            anchorRb.position = rigidBody.position;
            GetComponent <SpringJoint2D>().enabled = true;

            Invoke("ResetCooldown", 0.5f);
            cooldown = true;
        }
    }
Example #2
0
    private void ResetScores()
    {
        SpawnObjects.hasFirstBombGoneOff = false;
        ScoreDisplay.score          = 0;
        ScoreDisplay.moneyBagsDrops = 0;
        bossScoreMoney = 0;
        bossesKilled   = 0;

        if (GreenOrbShield.hasGreenShieldBeenBought == true)
        {
            GreenOrbShield.isGreenShieldActive = true;
        }



        if (PlayerPrefs.GetInt("AbilityTile3") == 1)
        {
            ScoreDisplay.scoreMultiplier          = 3;
            ScoreDisplay.scoreMultiplierIncreaser = 1;
        }
        else
        {
            ScoreDisplay.scoreMultiplier          = 1;
            ScoreDisplay.scoreMultiplierIncreaser = 1;
        }

        ScoreDisplay.multiplierGoal = 50;
        Destroy(GameObject.FindGameObjectWithTag("Projectile"));

        ComboHandler.ResetValues();
    }
Example #3
0
    private void Restart()
    {
        timeManager.StopSlowMotion();
        SceneManager.LoadScene(SceneManager.GetActiveScene().name);
        ScoreDisplay.score           = 0;
        ScoreDisplay.scoreMultiplier = 1;
        ScoreDisplay.multiplierGoal  = 50;
        DestroyAllProjectiles();

        ComboHandler.ResetValues();
    }