Example #1
0
        public Player(String sN, GraphicsDeviceManager graphics)
        {
            if (sN.Equals("Naruto") || sN.Equals("naruto"))
            {
                name = sN;
                Run  = new AnimationHandler(new Rectangle[] { new Rectangle(1, 0, 49, 59), new Rectangle(57, 0, 63, 59), new Rectangle(132, 0, 55, 59),
                                                              new Rectangle(196, 0, 45, 59), new Rectangle(247, 0, 60, 59), new Rectangle(318, 0, 56, 59) });

                Walk = new AnimationHandler(new Rectangle[] { new Rectangle(4, 0, 26, 71), new Rectangle(39, 0, 43, 71), new Rectangle(93, 0, 42, 71),
                                                              new Rectangle(144, 0, 31, 71), new Rectangle(183, 0, 40, 71), new Rectangle(233, 0, 36, 71) });

                Crouch = new AnimationHandler(new Rectangle[] { new Rectangle(0, 0, 36, 65), new Rectangle(50, 0, 35, 65), new Rectangle(98, 0, 34, 65) });

                Special = new AnimationHandler(new Rectangle[] { new Rectangle(2, 0, 79, 94), new Rectangle(90, 0, 105, 94), new Rectangle(206, 0, 90, 94), new Rectangle(305, 0, 113, 94),
                                                                 new Rectangle(427, 0, 132, 94), new Rectangle(574, 0, 155, 94) });

                Attack = new ComboHandler("BasicCombo", new AnimationHandler[] { new AnimationHandler(new Rectangle[] { new Rectangle(0, 0, 48, 66), new Rectangle(49, 0, 56, 66), new Rectangle(107, 0, 75, 66),
                                                                                                                        new Rectangle(185, 0, 61, 66) }),
                                                                                 new AnimationHandler(new Rectangle[] { new Rectangle(7, 0, 51, 60), new Rectangle(66, 0, 58, 60), new Rectangle(133, 0, 59, 60),
                                                                                                                        new Rectangle(199, 0, 63, 60) }),
                                                                                 new AnimationHandler(new Rectangle[] { new Rectangle(3, 0, 46, 66), new Rectangle(59, 0, 60, 66), new Rectangle(126, 0, 63, 66),
                                                                                                                        new Rectangle(198, 0, 54, 66) }) });

                Stance = new AnimationHandler(new Rectangle[] { new Rectangle(0, 0, 56, 64) });

                Location        = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight - 80);
                SpecialAttTimer = -11;
            }
        }
Example #2
0
 void Start()
 {
     _comboHandler = GameObject.FindGameObjectWithTag(Constants.Tags.GameMaster).GetComponent <ComboHandler>();
     _comboHandler.StartCombo();
     _leftButtonLook  = LeftButton.GetComponent <ButtonLook>();
     _rightButtonLook = RightButton.GetComponent <ButtonLook>();
 }
Example #3
0
    private void ResetScores()
    {
        SpawnObjects.hasFirstBombGoneOff = false;
        ScoreDisplay.score          = 0;
        ScoreDisplay.moneyBagsDrops = 0;
        bossScoreMoney = 0;
        bossesKilled   = 0;

        if (GreenOrbShield.hasGreenShieldBeenBought == true)
        {
            GreenOrbShield.isGreenShieldActive = true;
        }



        if (PlayerPrefs.GetInt("AbilityTile3") == 1)
        {
            ScoreDisplay.scoreMultiplier          = 3;
            ScoreDisplay.scoreMultiplierIncreaser = 1;
        }
        else
        {
            ScoreDisplay.scoreMultiplier          = 1;
            ScoreDisplay.scoreMultiplierIncreaser = 1;
        }

        ScoreDisplay.multiplierGoal = 50;
        Destroy(GameObject.FindGameObjectWithTag("Projectile"));

        ComboHandler.ResetValues();
    }
 private void Start()
 {
     m_comboHandler       = GetComponent <ComboHandler>();
     m_rigidbody          = GetComponent <Rigidbody>();
     m_entity             = GetComponent <Entity>();
     m_player             = FindObjectOfType <Player>();
     m_state              = State.STRAFE;
     m_strafeMinMax       = new Vector2(2.0f, 5.0f);
     m_strafeDirMinMax    = new Vector2(60.0f, 80.0f);
     m_chargeAttackMinMax = new Vector2(4.0f, 8.0f);
     m_retreatMinMax      = new Vector2(0.25f, 0.75f);
     m_attackLimit        = Random.Range((int)m_chargeAttackMinMax.x, (int)m_chargeAttackMinMax.y);
     m_strafeAngle        = RandomBetweenRange(m_strafeDirMinMax, true);
     m_stateTime          = RandomBetweenRange(m_strafeMinMax, false);
 }
Example #5
0
    private void Awake()
    {
        instance = this;

        comboEffects = new ObjectRecycler();
        comboEffects.CreatePool(ObjectName.comboHolder, "Combo-Effects", comboEffectPrefab, 20);
        //comboEffectsPlaceholder = GameObject.Find("Combo-Effects-Holder").transform;
        for (byte i = 0; i < comboEffects.all.Count; i++)
        {
            comboEffects.all[i].transform.parent        = comboEffectsPlaceholder;
            comboEffects.all[i].transform.localPosition = Vector3.zero;
        }

        //comboLabelGO = GameObject.Find("Combo-Label");
        comboLabel         = comboLabelGO.GetComponent <UILabel>();
        comboLabelTrans    = comboLabel.transform;
        comboLabelPos      = comboLabelTrans.position;
        comboLabelIniScale = comboLabelTrans.localScale;
        comboHolder.SetActive(false);
    }
 void Start()
 {
     _comboHandler = GameObject.FindGameObjectWithTag(Constants.Tags.GameMaster).GetComponent<ComboHandler>();
     _comboHandler.StartCombo ();
     _leftButtonLook = LeftButton.GetComponent<ButtonLook>();
     _rightButtonLook = RightButton.GetComponent<ButtonLook>();
 }
Example #7
0
 public override void Awake()
 {
     base.Awake();
     comboHandler = GetComponent <ComboHandler>();
 }