// Use this for initialization void Start() { m_transform = this.transform; comboHeadScript = comboHeadObj.GetComponent<ComboHead>(); comboCountScript = comboCountObj.GetComponent<ComboCount>(); origScale = m_transform.localScale; }
public void Awake() { comboMap = new Dictionary <float, ComboMap>(); comboCount = GameManager.instance.GetComboCount(); foreach (ComboMap combo in comboMaps) { comboMap.Add(combo.atCombo, combo); } }