public void HandleBuffs() { List <string> myAuras = CombatUtils.GetAuras(LuaUnit.player); if (!myAuras.Contains("demon armor")) { CombatUtils.CastSpellByName(Me, Target, "Demon Armor", true); } if (!myAuras.Contains("blood pact")) { CombatUtils.CastSpellByName(Me, Target, "Summon Imp", true); } }
private void DoAttackRoutine() { List <string> targetAuras = CombatUtils.GetAuras(LuaUnit.target); Me?.Update(); // Restore Mana if (Me.EnergyPercentage < 30 && Me.HealthPercentage > 50) { CombatUtils.CastSpellByName(Me, Target, "Life Tap", true); return; } Target?.Update(); // DoT's to apply if (!targetAuras.Contains("curse of agony")) { CombatUtils.CastSpellByName(Me, Target, "Curse of Agony", false); return; } if (!targetAuras.Contains("corruption")) { CombatUtils.CastSpellByName(Me, Target, "Corruption", false); return; } if (!targetAuras.Contains("unstable affliction")) { CombatUtils.CastSpellByName(Me, Target, "Unstable Affliction", false); return; } if (!targetAuras.Contains("haunt")) { CombatUtils.CastSpellByName(Me, Target, "Haunt", false); return; } Target?.Update(); // Active-Damage Spell if (Target?.HealthPercentage < 25) { CombatUtils.CastSpellByName(Me, Target, "Drain Soul", false); return; } else { CombatUtils.CastSpellByName(Me, Target, "Shadow Bolt", false); return; } }