public async Task Loot()
        {
            //Log.Info("Moving Around");
            //await StrafeAround();

            //Log.InfoFormat("Player HP {0} MAX HP {1} PCTHP {2}", GameManager.LocalPlayer.Health, GameManager.LocalPlayer.MaxHealth, GameManager.LocalPlayer.HealthPercent);
            //Log.Info("Heal Called===============");

            if (GameManager.LocalPlayer.IsCasting)
            {
                await Coroutine.Sleep(100);

                return;
            }

            await CombatUtils.DoLoot();
        }