public async Task Loot() { //Log.Info("Moving Around"); //await StrafeAround(); //Log.InfoFormat("Player HP {0} MAX HP {1} PCTHP {2}", GameManager.LocalPlayer.Health, GameManager.LocalPlayer.MaxHealth, GameManager.LocalPlayer.HealthPercent); //Log.Info("Heal Called==============="); if (GameManager.LocalPlayer.IsCasting) { await Coroutine.Sleep(100); return; } await CombatUtils.DoLoot(); }