/// <summary> /// Change the state of out FSM /// </summary> private void WatchForStateChanges() { while (Active) { // Is me supposed to follow FollowCheck(); // Bot stuff check BotStuffCheck(); // Am I in combat InCombatCheck(); // Do I need to release my spirit ReleaseSpiritCheck(); // Am I dead? DeadCheck(); // Do i need to buff if (AmeisenDataHolder.IsAllowedToBuff) { try { CombatClass.HandleBuffs(); } catch { } } AmeisenLogger.Instance.Log(LogLevel.VERBOSE, $"FSM: {StateMachine.GetCurrentState()}", this); Thread.Sleep(AmeisenDataHolder.Settings.stateMachineStateUpdateMillis); } }