static void Main(string[] args)
        {
            Console.Title = $"=-= Age Old War =-=";
            Console.WriteLine("The battle of canine vs feline");

            short killCount = 0;

            Console.WriteLine("Enter your name: ");
            string name = Console.ReadLine();

            Console.Clear();
            Race playerRace = Race.BostonTerrier;

            Console.WriteLine("Chose your race:\nB) BostonTerrier\nC) Chihuahua\nD) Dachshund\nG)" +
                              " GermanShepherd\nI) IrishWolfhound\nM) Mastiff");
            ConsoleKey raceCHoice = Console.ReadKey(true).Key;

            switch (raceCHoice)
            {
            case ConsoleKey.B:
                playerRace = Race.BostonTerrier;
                break;

            case ConsoleKey.C:
                playerRace = Race.Chihuahua;
                break;

            case ConsoleKey.D:
                playerRace = Race.Dachshund;
                break;

            case ConsoleKey.G:
                playerRace = Race.GermanShepherd;
                break;

            case ConsoleKey.I:
                playerRace = Race.IrishWolfhound;
                break;

            case ConsoleKey.M:
                playerRace = Race.Mastiff;
                break;

            default:
                Console.WriteLine("That was not one of the options, you shall now be a Boston Terrier.");
                playerRace = Race.BostonTerrier;
                break;
            }
            Console.WriteLine($"Welcome, {name} the {playerRace}! Your journey begins...");
            //Maybe have attack of opportunity and/or surprise attack
            //build weapon first as player uses weapon
            Weapon battleAxe = new Weapon("Rusty Battle Axe", 1, 6, 5, true);
            Player player    = new Player(name, 60, 15, 80, 80, Race.BostonTerrier, battleAxe);
            bool   exit      = false;

            do
            {
                Console.WriteLine(GetRoom());

                Himalayan  h1 = new Himalayan("Shorter Haired Himalayan", 20, 20, 8, 2, 1, 6, "A cream colored feline with brown points", false);
                Himalayan  h2 = new Himalayan("Fluffy Himalayan", 30, 30, 13, 2, 4, 7, "A fluffy cream colored feline with brown points", true);
                Siamese    s1 = new Siamese("Sensei Siamese", 30, 30, 10, 3, 6, 8, "Slender with a dark face and light fur covering the rest of its body", true);
                Siamese    s2 = new Siamese("Yukyusha Siamese", 15, 15, 4, 1, 2, 4, "A younger feline with a lighter shaded face than and adult", false);
                Abyssinian a1 = new Abyssinian("Warrior Abyssinian", 25, 25, 12, 4, 5, 6, "Dark shaded fawn colored Abyssianian", true);
                Abyssinian a2 = new Abyssinian("Apprentice Abyssinian", 10, 10, 2, 1, 3, 5, "A younger darkly shaded fawn colored feline", false);
                Ragdoll    r1 = new Ragdoll("Fluffy Puffy Ragdoll", 35, 35, 12, 1, 2, 8, "Very fluffy light color fur with cream-caramel shading and dark face", true);
                Ragdoll    r2 = new Ragdoll("Shaved Ragdoll", 12, 12, 3, 3, 4, 6, "Light colored fur shaded in a creamy caramel color fur is shaved off in a lion cut", false);
                Munchkin   m1 = new Munchkin("Fierce Munchkin", 35, 35, 12, 1, 2, 8, "Short-legged cat carrying a satchel full of catnip", true);
                Munchkin   m2 = new Munchkin("clumsy Munchkin", 8, 8, 4, 3, 4, 6, "Uncordinated stubby legged feline that seems to not have much control over his legs.", false);
                Bengal     b1 = new Bengal("Large Bengal", 35, 35, 15, 3, 4, 8, "A orange-tan colored spotted cat whose spots ripple as they move", true);
                Bengal     b2 = new Bengal("Young Bengal", 8, 8, 4, 3, 4, 6, "A young spotted feline not to sure about war but trained to fight.", false);

                //Because all of our creatures will be of type Monster, they can be put into a collection of Monsters.
                List <Monster> monsters = new List <Monster>()
                {
                    h1, h1, h2, h2, s1, s1, s2, s2, a1, a1, a2, a2, r1, r1, r2, r2, m1, m1, m2, m2, b1, b1, b2, b2
                };
                Monster monster = monsters[new Random().Next(monsters.Count)];
                //square bracket [ ] used in this case is not an array but an index.

                Console.WriteLine("In this room: " + monster.Name); //to pull monster from List.


                bool reload = false;

                do
                {
                    Console.WriteLine("\nPlease choose and action:\n" +
                                      "A) Attack\n" +
                                      "R) RUN AWAY!\n" +
                                      "P) Player stats\n" +
                                      "M) Monster stats\n" +
                                      "X) Exit");
                    ConsoleKey userChoice = Console.ReadKey(true).Key;
                    Console.Clear();

                    switch (userChoice)
                    {
                    default:
                        Console.WriteLine("Thou hast chosen and improper option. Triest thou again.");
                        break;

                    case ConsoleKey.A:
                        Console.WriteLine("You move to attack the feline, but who will get the first strike?");
                        //random roll for initiative:
                        Random initiativeRoll = new Random();
                        int    D20            = initiativeRoll.Next(1, 21); //range - display when not wanting to include 0
                        int    monsterD20     = initiativeRoll.Next(1, 21); //monsters roll
                        Console.WriteLine("Player Roll: " + D20.ToString());
                        Console.WriteLine("Monster Roll: " + monsterD20.ToString());

                        if (D20 >= monsterD20)
                        {
                            Console.WriteLine("Player attacks first");
                            CombatClass.DoAttack(player, monster);
                            if (monster.Life <= 0)
                            {
                                killCount++;
                                Console.ForegroundColor = ConsoleColor.Green;
                                Console.WriteLine($"You have slain the {monster.Name}!");
                                Console.ResetColor();
                                reload = true;
                            }    //end if
                        }
                        //TODO add monster first attack for initiative roll
                        else
                        {
                            Console.WriteLine("Monster attacks first");
                            CombatClass.DoAttack(monster, player);
                        }    //end if initiative roll monster win


                        break;

                    case ConsoleKey.R:
                        Console.WriteLine("You coward! You flee the room," +
                                          $" but the {monster.Name} gets an attack of opportunity!");
                        CombatClass.DoAttack(monster, player);
                        reload = true;    //to get out of inner loop back to outer loop
                        break;

                    case ConsoleKey.P:
                        Console.WriteLine(player.ToString());
                        Console.WriteLine($"Creatures killed: {killCount}");
                        break;

                    case ConsoleKey.M:
                        Console.WriteLine(monster);
                        break;

                    case ConsoleKey.E:
                    case ConsoleKey.X:
                        Console.WriteLine("You have given up.");
                        exit = true;     //exits both loops
                        break;
                    }//end switch - contains menu
                    if (player.Life <= 0)
                    {
                        exit = true;
                    }//end if
                } while (!exit && !reload); //inside loop
                //it's either going to be exit loop or reload the loop
            } while (!exit);//outside loop

            Console.Clear();
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("GAME OVER!");
        }//end main()