private void OnEnable() { if (spriteVariable != null) { spriteVariable.AddListener(HandleSprite); } if (colorVariable != null) { colorVariable.AddListener(HandleColor); } if (fillAmountVariable != null) { fillAmountVariable.AddListener(HandleFillAmount); } if (raycastTargetVariable != null) { raycastTargetVariable.AddListener(HandleRaycast); } if (imageTypeVariable != null) { imageTypeVariable.AddListener(HandleImageType); } }
private void OnEnable() { if (fontVariable != null) { fontVariable.AddListener(HandleFont); } if (textVariable != null) { textVariable.AddListener(HandleText); } if (colorVariable != null) { colorVariable.AddListener(HandleColor); } if (fontSizeVariable != null) { fontSizeVariable.AddListener(HandleFontSize); } if (fontStyleVariable != null) { fontStyleVariable.AddListener(HandleFontStyle); } }
private void OnEnable() { targetImage = GetComponent <UnityEngine.UI.Image>(); if (fillAmount != null) { fillAmount.AddListener(HandleFillAmountChange); } if (color != null) { color.AddListener(HandleColorChange); } if (sprite != null) { sprite.AddListener(HandleSpriteChange); } Refresh(); }