Ejemplo n.º 1
0
        private void OnEnable()
        {
            if (spriteVariable != null)
            {
                spriteVariable.AddListener(HandleSprite);
            }

            if (colorVariable != null)
            {
                colorVariable.AddListener(HandleColor);
            }

            if (fillAmountVariable != null)
            {
                fillAmountVariable.AddListener(HandleFillAmount);
            }

            if (raycastTargetVariable != null)
            {
                raycastTargetVariable.AddListener(HandleRaycast);
            }

            if (imageTypeVariable != null)
            {
                imageTypeVariable.AddListener(HandleImageType);
            }
        }
Ejemplo n.º 2
0
        private void OnEnable()
        {
            if (fontVariable != null)
            {
                fontVariable.AddListener(HandleFont);
            }

            if (textVariable != null)
            {
                textVariable.AddListener(HandleText);
            }

            if (colorVariable != null)
            {
                colorVariable.AddListener(HandleColor);
            }

            if (fontSizeVariable != null)
            {
                fontSizeVariable.AddListener(HandleFontSize);
            }

            if (fontStyleVariable != null)
            {
                fontStyleVariable.AddListener(HandleFontStyle);
            }
        }
Ejemplo n.º 3
0
        private void OnEnable()
        {
            targetImage = GetComponent <UnityEngine.UI.Image>();

            if (fillAmount != null)
            {
                fillAmount.AddListener(HandleFillAmountChange);
            }

            if (color != null)
            {
                color.AddListener(HandleColorChange);
            }

            if (sprite != null)
            {
                sprite.AddListener(HandleSpriteChange);
            }

            Refresh();
        }