public void BlendTo(Texture2D blendTargetLUT, float blendTimeInSec, Color3Grading.OnFinishBlend onFinishBlend) { this.LutBlendTexture = blendTargetLUT; this.BlendAmount = 0f; this.onFinishBlend = onFinishBlend; this.blendingTime = blendTimeInSec; this.blendingTimeCountdown = blendTimeInSec; this.blending = true; }