public void DrawString(string text, Vector2 pos, float size, float align = 0, Color? color = null) { var c = color.GetValueOrDefault(Color.LightYellow); var valign = new Vector2(Font.MeasureString(text).X*align, 0); size *= FontScaleRatio; SpriteBatch.DrawString( Font, text, pos + Vector2.One, Color.Black*(c.A/255f), 0, valign, size, SpriteEffects.None, 0); SpriteBatch.DrawString( Font, text, pos, c, 0, valign, size, SpriteEffects.None, 0); }
private void logl(string msg, Color? color = null) { int start = LogBox.TextLength; LogBox.AppendText(msg); int end = LogBox.TextLength; LogBox.Select(start, end - start); LogBox.SelectionColor = color.GetValueOrDefault(Color.Black); LogBox.SelectionLength = 0; }
public virtual INodeStyleSchema WithSubTitleFont(string font, int? fontsize, Color? color, FontStyle? style) { SubTitleFontStyle = style.GetValueOrDefault(SubTitleFontStyle); SubTitleFontSize = fontsize.GetValueOrDefault(SubTitleFontSize); SubTitleColor = color.GetValueOrDefault(SubTitleColor); if (!string.IsNullOrEmpty(font)) SubTitleFont = font; return this; }
public static void TextShadow(SpriteBatch spritebatch, SpriteFont font, String text, Vector2 textPosition, Vector2? shadowPosition, Color textColor, Color? shadowColor) { if (shadowPosition == null) { shadowPosition = new Vector2(textPosition.X + 5, textPosition.Y + 5); } if (shadowColor == null) { shadowColor = Color.Black; } spritebatch.DrawString(font, text, shadowPosition.GetValueOrDefault(), shadowColor.GetValueOrDefault()); spritebatch.DrawString(font, text, textPosition, textColor); }
public TileButton(string text, int row, int column, EventHandler handler = null, Color? color = null) : base(text, row, column) { this.color = color == null ? Color.White : color.GetValueOrDefault(); ClickMethod += handler; label = new Label { Text = text, ForeColor = this.color, AutoSize = false, TextAlign = ContentAlignment.MiddleCenter, Dock = DockStyle.Fill, Font = new Font("Century Gothic", 14) }; label.Click += ClickMethod; }
public static Color ToTransparentFromGrayScale(this Color color, Color? newRGBColor) { return Color.FromArgb( color.ToGrayScale().R, newRGBColor.GetValueOrDefault(color)); }
public void Draw( Texture2D texture, Rectangle destRectangle, Rectangle? sourceRectangle = null, Color? multiplyColor = null, Color addColor = default(Color), float rotation = 0, float originX = 0, float originY = 0, bool mirrorX = false, bool mirrorY = false, float sortKey = 0, int? layer = null, bool? worldSpace = null, BlendState blendState = null, SamplerState samplerState = null ) { var drawCall = new BitmapDrawCall(texture, new Vector2(destRectangle.X, destRectangle.Y)); if (sourceRectangle.HasValue) { var sr = sourceRectangle.Value; drawCall.TextureRegion = texture.BoundsFromRectangle(ref sr); drawCall.Scale = new Vector2(destRectangle.Width / (float)sr.Width, destRectangle.Height / (float)sr.Height); } else { drawCall.Scale = new Vector2(destRectangle.Width / (float)texture.Width, destRectangle.Height / (float)texture.Height); } drawCall.MultiplyColor = multiplyColor.GetValueOrDefault(Color.White); drawCall.AddColor = addColor; drawCall.Rotation = rotation; drawCall.Origin = new Vector2(originX, originY); if (mirrorX || mirrorY) drawCall.Mirror(mirrorX, mirrorY); drawCall.SortKey = sortKey; Draw(ref drawCall, layer: layer, worldSpace: worldSpace, blendState: blendState, samplerState: samplerState); }
public void Draw( Texture2D texture, Vector2 position, Rectangle? sourceRectangle = null, Color? multiplyColor = null, Color addColor = default(Color), float rotation = 0, Vector2? scale = null, Vector2 origin = default(Vector2), bool mirrorX = false, bool mirrorY = false, float sortKey = 0, int? layer = null, bool? worldSpace = null, BlendState blendState = null, SamplerState samplerState = null ) { var drawCall = new BitmapDrawCall(texture, position); if (sourceRectangle.HasValue) drawCall.TextureRegion = texture.BoundsFromRectangle(sourceRectangle.Value); drawCall.MultiplyColor = multiplyColor.GetValueOrDefault(Color.White); drawCall.AddColor = addColor; drawCall.Rotation = rotation; drawCall.Scale = scale.GetValueOrDefault(Vector2.One); drawCall.Origin = origin; if (mirrorX || mirrorY) drawCall.Mirror(mirrorX, mirrorY); drawCall.SortKey = sortKey; Draw(ref drawCall, layer: layer, worldSpace: worldSpace, blendState: blendState, samplerState: samplerState); }
/// <summary> /// Zeigt die Überlagerung an. /// </summary> /// <param name="bitmap">Im OSD anzuzeigende Daten.</param> /// <param name="left">Relative Position des OSD (linker Rand).</param> /// <param name="top">Relative Position des OSD (oberer Rand).</param> /// <param name="right">Relative Position des OSD (rechter Rand).</param> /// <param name="bottom">Relative Position des OSD (unterer Rand).</param> /// <param name="alpha">Transparenz des OSD. Befindet sich die Anwendung nicht im /// Vollbildmodus, wird dieser Parameter ignoriert und das OSD ist undurchsichtig.</param> /// <param name="transparent">Optional durchsichtige Farbe.</param> public void ShowOverlay( Bitmap bitmap, double left, double top, double right, double bottom, double? alpha, Color? transparent ) { // Relative position m_OSDSize = new RectangleF( (float) left, (float) top, (float) (right - left), (float) (bottom - top) ); // See if we are in full mode support if (!UseLegacyOverlay) { // Set transparency Opacity = alpha.GetValueOrDefault( 1 ); // Set transparency key TransparencyKey = transparent.GetValueOrDefault( TTXPage.TransparentColor.Color ); BackColor = TransparencyKey; } // Load using (picOSD.Image) picOSD.Image = new Bitmap( bitmap ); // Call base if (!Visible) Show(); // Update AdaptChanges( m_Reference, EventArgs.Empty ); }
public ImageTinted(Texture2D tex, Rectangle? texCoords = null, Color? tint = null, Vector2? size = null) : base(tex, texCoords, size) { Tint = tint.GetValueOrDefault(Color.White); }