public override void Initialize() { graphicsDevice = Services.GetServiceAs <IGraphicsDeviceService>().GraphicsDevice; triggerMaterial = PhysicsDebugShapeMaterial.Create(graphicsDevice, Color.AdjustSaturation(Color.Purple, 0.77f), 1); staticMaterial = PhysicsDebugShapeMaterial.Create(graphicsDevice, Color.AdjustSaturation(Color.Red, 0.77f), 1); dynamicMaterial = PhysicsDebugShapeMaterial.Create(graphicsDevice, Color.AdjustSaturation(Color.Green, 0.77f), 1); kinematicMaterial = PhysicsDebugShapeMaterial.Create(graphicsDevice, Color.AdjustSaturation(Color.Blue, 0.77f), 1); characterMaterial = PhysicsDebugShapeMaterial.Create(graphicsDevice, Color.AdjustSaturation(Color.Yellow, 0.77f), 1); }
public DebugShapeRenderer(GraphicsDevice device, Scene scene) { graphicsDevice = device; this.scene = scene; material = CreateMaterial(graphicsDevice); SetColor(Color.AdjustSaturation(Color.Red, 0.77f), 1); //rasterizer = RasterizerState.New(graphicsDevice, new RasterizerStateDescription(CullMode.None) { FillMode = FillMode.Wireframe }); //material.Parameters.Set(Graphics.Effect.RasterizerStateKey, rasterizer); }
private static Material CreateMaterial(GraphicsDevice device) { var material = Material.New(device, new MaterialDescriptor { Attributes = { Diffuse = new MaterialDiffuseMapFeature(new ComputeColor()), DiffuseModel = new MaterialDiffuseLambertModelFeature(), Emissive = new MaterialEmissiveMapFeature(new ComputeColor()) } }); var color = Color.AdjustSaturation(Color.Red, 0.77f); // set the color to the material material.Passes[0].Parameters.Set(MaterialKeys.DiffuseValue, new Color4(color).ToColorSpace(device.ColorSpace)); material.Passes[0].Parameters.Set(MaterialKeys.EmissiveIntensity, 1); material.Passes[0].Parameters.Set(MaterialKeys.EmissiveValue, new Color4(color).ToColorSpace(device.ColorSpace)); return(material); }
public PhysicsDebugShapeRendering(GraphicsDevice device) { graphicsDevice = device; triggerMaterial = PhysicsDebugShapeMaterial.Create(graphicsDevice, Color.AdjustSaturation(Color.Purple, 0.77f), 1); staticMaterial = PhysicsDebugShapeMaterial.Create(graphicsDevice, Color.AdjustSaturation(Color.Red, 0.77f), 1); dynamicMaterial = PhysicsDebugShapeMaterial.Create(graphicsDevice, Color.AdjustSaturation(Color.Green, 0.77f), 1); kinematicMaterial = PhysicsDebugShapeMaterial.Create(graphicsDevice, Color.AdjustSaturation(Color.Blue, 0.77f), 1); characterMaterial = PhysicsDebugShapeMaterial.Create(graphicsDevice, Color.AdjustSaturation(Color.Yellow, 0.77f), 1); rasterizer = RasterizerState.New(graphicsDevice, new RasterizerStateDescription(CullMode.None) { FillMode = FillMode.Wireframe }); triggerMaterial.Parameters.Set(Effect.RasterizerStateKey, rasterizer); staticMaterial.Parameters.Set(Effect.RasterizerStateKey, rasterizer); dynamicMaterial.Parameters.Set(Effect.RasterizerStateKey, rasterizer); kinematicMaterial.Parameters.Set(Effect.RasterizerStateKey, rasterizer); characterMaterial.Parameters.Set(Effect.RasterizerStateKey, rasterizer); }
public override void Initialize() { graphicsDevice = Services.GetSafeServiceAs <IGraphicsDeviceService>().GraphicsDevice; foreach (var typeObject in Enum.GetValues(typeof(ComponentType))) { var type = (ComponentType)typeObject; componentTypeDefaultMaterial[type] = PhysicsDebugShapeMaterial.CreateDefault(graphicsDevice, Color.AdjustSaturation(componentTypeColor[type], 0.77f), 1); componentTypeStaticPlaneMaterial[type] = componentTypeDefaultMaterial[type]; componentTypeHeightfieldMaterial[type] = PhysicsDebugShapeMaterial.CreateHeightfieldMaterial(graphicsDevice, Color.AdjustSaturation(componentTypeColor[type], 0.77f), 1); // TODO enable this once material is implemented. // ComponentTypeStaticPlaneMaterial[type] = PhysicsDebugShapeMaterial.CreateStaticPlane(graphicsDevice, Color.AdjustSaturation(ComponentTypeColor[type], 0.77f), 1); } }