public void SelectColor(GameObject car, Color.carColor color) { switch (color) { case Color.carColor.red: car.GetComponent <MeshRenderer>().material.color = UnityEngine.Color.red; break; case Color.carColor.green: car.GetComponent <MeshRenderer>().material.color = UnityEngine.Color.green; break; case Color.carColor.blue: car.GetComponent <MeshRenderer>().material.color = UnityEngine.Color.blue; break; } }
public void CreateCarColor(Color.carColor myCarColor) { //Color.SelectColor(myCarColor); }