public void Evaluate(int SpreadMax)
        {
            if (this.FBodies.IsConnected)
            {
                this.FId.SliceCount       = this.FBodies.SliceCount;
                this.FPosition.SliceCount = this.FBodies.SliceCount;
                this.FRadius.SliceCount   = this.FBodies.SliceCount;

                for (int i = 0; i < SpreadMax; i++)
                {
                    RigidBody body = this.FBodies[i];

                    BodyCustomData bd = (BodyCustomData)body.UserObject;

                    this.FId[i] = bd.Id;
                    CollisionShape shape = body.CollisionShape;
                    Vector3        center;
                    float          radius;
                    shape.GetBoundingSphere(out center, out radius);
                    this.FPosition[i] = center.ToVVVVector();
                    this.FRadius[i]   = radius;
                }
            }
            else
            {
                this.FId.SliceCount       = 0;
                this.FPosition.SliceCount = 0;
                this.FRadius.SliceCount   = 0;
            }
        }