BoundingBox box = new BoundingBox(new Vector3(0, 0, 0), new Vector3(1, 1, 1)); Line line = new Line(new Vector3(0.5f, 0.5f, 0.5f), new Vector3(2, 2, 2)); if (Collision.CheckAABBvLineCollision(box, line)) { Console.WriteLine("Collision detected!"); } else { Console.WriteLine("No collision detected."); }
using UnityEngine; GameObject player = GameObject.Find("Player"); BoundingBox box = new BoundingBox(player.transform.position - new Vector3(1, 1, 1), player.transform.position + new Vector3(1, 1, 1)); Line line = new Line(Camera.main.transform.position, Camera.main.transform.forward.normalized * 10f); if (Collision.CheckAABBvLineCollision(box, line)) { Debug.Log("Collision detected!"); } else { Debug.Log("No collision detected."); }This example uses the Unity game engine to create an AABB around the player object. It then creates a line that extends from the camera's position in the direction it is facing. The function is called to check for collision between the box and line, and the result is printed to the Unity console using Debug.Log. Package library: There are many different libraries that contain functions for collision detection, including Unity, MonoGame, and XNA. Without further information, it is not possible to determine which specific package library this function is a part of.