// Create AABB for rectangle 1 AABB rect1 = new AABB(pos1, size1); // Create AABB for rectangle 2 AABB rect2 = new AABB(pos2, size2); // Check if the two AABBs intersect if (Collision.CheckAABBvAABBCollision(rect1, rect2)) { // Handle collision between the rectangles }
// Create AABB for cube 1 AABB cube1 = new AABB(pos1, size1); // Create AABB for cube 2 AABB cube2 = new AABB(pos2, size2); // Check if the two AABBs intersect if (Collision.CheckAABBvAABBCollision(cube1, cube2)) { // Handle collision between the cubes }The Collision CheckAABBvAABBCollision algorithm is commonly found in game development libraries such as Unity, MonoGame, and XNA.