public ObstructionInfo(GameObject go) { GameObject = go; Collider = go.GetComponent <Collider>(); SpecificTest = ColliderTools.ColliderSpecificTestEnum.None; if (go.GetComponent <MarkObstructionAsTerrain>() != null) { SpecificTest = ColliderTools.ColliderSpecificTestEnum.Terrain; } }
public ObstructionInfo(GameObject go) { GameObject = go; Collider = go.GetComponent<Collider>(); SpecificTest = ColliderTools.ColliderSpecificTestEnum.None; if (go.GetComponent<MarkObstructionAsTerrain>() != null) { SpecificTest = ColliderTools.ColliderSpecificTestEnum.Terrain; } }