public void WaitForClose() { Task collectorTask = CollectorManager.WaitForCloseToCompleteAsync(); Task rulesTask = RulesManager.WaitForCloseToCompleteAsync(); Task.WaitAll(collectorTask, rulesTask); }
// Use this for initialization void Start() { playerVars = player.GetComponent <Player>(); cRenderer = gameObject.GetComponentInChildren <MeshRenderer>(); manager = this.transform.parent.gameObject; ColMan = manager.GetComponentInChildren <CollectorManager>(); offset = Vector3.down; pos1 = transform.position; pos2 = transform.position + offset; }
public void Start() { _logger()?.Information("Manager Start Called"); _logger()?.Information("Starting Collector..."); CollectorManager.Start(); _logger()?.Information("Collector Starting Completed"); _logger()?.Information("Starting Rules..."); RulesManager.StartAsync().Wait(); _logger()?.Information("Rules Starting Completed"); _logger()?.Information("Starting Reports..."); ReportsManager.Start(); _logger()?.Information("Rules Starting Completed"); _logger()?.Information("Manager Start Completed"); }
/// <summary> /// Use this for initialization /// </summary> void Start() { // center teddy bear in screen Vector3 position = transform.position; position.x = 0; position.y = 0; position.z = 0; transform.position = position; // save references for efficiency rigidbody2D = GetComponent <Rigidbody2D>(); tedTheCollector = Camera.main.GetComponent <CollectorManager>(); }
private void Start() { instance = this; if (reserveSearch == null) { reserveSearch = new Dictionary <int, ReserveAcquired>(); } if (itemSearch == null) { itemSearch = new Dictionary <int, ItemAcquired>(); } GameEvents.verifyRegistry += VerifyRegistry; playerC = player.GetComponent <PlayerController>(); inventory = player.GetComponent <PlayerInventory>(); audioPlayer = GetComponent <AudioSource>(); //skin = player.GetComponent<SkinSwapper>(); }
public bool construct() { Console.construct(); CollectorManager.construct(); // construct job manager if (JobManager.construct()) { Timer.start(); return(true); } else { log(Console.LogType.Error, "Failed to construct job manager"); } return(false); }
public void initialize(CollectorManager collectorManager) { this.collectorManager = collectorManager; }