Ejemplo n.º 1
0
        public void WaitForClose()
        {
            Task collectorTask = CollectorManager.WaitForCloseToCompleteAsync();
            Task rulesTask     = RulesManager.WaitForCloseToCompleteAsync();

            Task.WaitAll(collectorTask, rulesTask);
        }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     playerVars = player.GetComponent <Player>();
     cRenderer  = gameObject.GetComponentInChildren <MeshRenderer>();
     manager    = this.transform.parent.gameObject;
     ColMan     = manager.GetComponentInChildren <CollectorManager>();
     offset     = Vector3.down;
     pos1       = transform.position;
     pos2       = transform.position + offset;
 }
Ejemplo n.º 3
0
 public void Start()
 {
     _logger()?.Information("Manager Start Called");
     _logger()?.Information("Starting Collector...");
     CollectorManager.Start();
     _logger()?.Information("Collector Starting Completed");
     _logger()?.Information("Starting Rules...");
     RulesManager.StartAsync().Wait();
     _logger()?.Information("Rules Starting Completed");
     _logger()?.Information("Starting Reports...");
     ReportsManager.Start();
     _logger()?.Information("Rules Starting Completed");
     _logger()?.Information("Manager Start Completed");
 }
Ejemplo n.º 4
0
    /// <summary>
    /// Use this for initialization
    /// </summary>
    void Start()
    {
        // center teddy bear in screen
        Vector3 position = transform.position;

        position.x         = 0;
        position.y         = 0;
        position.z         = 0;
        transform.position = position;

        // save references for efficiency
        rigidbody2D     = GetComponent <Rigidbody2D>();
        tedTheCollector = Camera.main.GetComponent <CollectorManager>();
    }
Ejemplo n.º 5
0
 private void Start()
 {
     instance = this;
     if (reserveSearch == null)
     {
         reserveSearch = new Dictionary <int, ReserveAcquired>();
     }
     if (itemSearch == null)
     {
         itemSearch = new Dictionary <int, ItemAcquired>();
     }
     GameEvents.verifyRegistry += VerifyRegistry;
     playerC     = player.GetComponent <PlayerController>();
     inventory   = player.GetComponent <PlayerInventory>();
     audioPlayer = GetComponent <AudioSource>();
     //skin = player.GetComponent<SkinSwapper>();
 }
Ejemplo n.º 6
0
            public bool construct()
            {
                Console.construct();
                CollectorManager.construct();

                // construct job manager
                if (JobManager.construct())
                {
                    Timer.start();
                    return(true);
                }
                else
                {
                    log(Console.LogType.Error, "Failed to construct job manager");
                }

                return(false);
            }
 public void initialize(CollectorManager collectorManager)
 {
     this.collectorManager = collectorManager;
 }