private void StartSimulation() { GameObject.FindWithTag("BikeFootage").GetComponent <VideoPlayer>().Play(); GetComponent <TimeController>().enabled = true; player.Reset(); coinCounter.Reset(); simulationStarted = true; }
// Use this for initialization void Start() { CoinCounter.Reset(); CoinCounter.instance.disappers += OnGameClear; Singleton <CoinGameTimer> .Instance.timeOver += OnTimeOver; player = FindObjectOfType <UnityChan>(); Singleton <FallChecker> .Instance.fall += OnTimeOver; }