Example #1
0
        protected override void Compile(CodeContext c)
        {
            var op = c.Int32("op");
            var a  = c.Int32("a");
            var b  = c.Int32("b");

            var zero = c.Label();
            var add  = c.Label();
            var sub  = c.Label();
            var mul  = c.Label();
            var div  = c.Label();

            c.SetArgument(0, op);
            c.SetArgument(1, a);
            c.SetArgument(2, b);

            c.Cmp(op, 0);
            c.Jz(add);

            c.Cmp(op, 1);
            c.Jz(sub);

            c.Cmp(op, 2);
            c.Jz(mul);

            c.Cmp(op, 3);
            c.Jz(div);

            c.Bind(zero);
            c.Xor(a, a);
            c.Ret(a);

            c.Bind(add);
            c.Add(a, b);
            c.Ret(a);

            c.Bind(sub);
            c.Sub(a, b);
            c.Ret(a);

            c.Bind(mul);
            c.Imul(a, b);
            c.Ret(a);

            c.Bind(div);
            c.Cmp(b, 0);
            c.Jz(zero);

            var z = c.Int32("z");

            c.Xor(z, z);
            c.Idiv(z, a, b);
            c.Ret(a);
        }
Example #2
0
        protected override void Compile(CodeContext c)
        {
            var dst = c.IntPtr("dst");
            var src = c.IntPtr("src");
            var cnt = c.UIntPtr("cnt");

            var loop = c.Label();             // Create base labels we use
            var exit = c.Label();             // in our function.

            c.SetArgument(0, dst);
            c.SetArgument(1, src);
            c.SetArgument(2, cnt);

            c.Allocate(dst);             // Allocate all registers now,
            c.Allocate(src);             // because we want to keep them
            c.Allocate(cnt);             // in physical registers only.

            c.Test(cnt, cnt);            // Exit if length is zero.
            c.Jz(exit);

            c.Bind(loop);             // Bind the loop label here.

            var tmp = c.Int32("tmp"); // Copy a single dword (4 bytes).

            c.Mov(tmp, Memory.DWord(src));
            c.Mov(Memory.DWord(dst), tmp);

            c.Add(src, 4);             // Increment dst/src pointers.
            c.Add(dst, 4);

            c.Dec(cnt);             // Loop until cnt isn't zero.
            c.Jnz(loop);

            c.Bind(exit);             // Bind the exit label here.
        }
Example #3
0
//		[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
//		delegate int CalledFunctionDel(int x, int y);

        protected override void Compile(CodeContext c)
        {
            var x  = c.Int32("x");
            var y  = c.Int32("y");
            var op = c.Int32("op");

            c.SetArgument(0, x);
            c.SetArgument(1, y);
            c.SetArgument(2, op);

            var opAdd = c.Label();
            var opMul = c.Label();

            c.Cmp(op, 0);
            c.Jz(opAdd);
            c.Cmp(op, 1);
            c.Jz(opMul);

            var result = c.Int32("result_0");

            c.Mov(result, 0);
            c.Ret(result);

            c.Bind(opAdd);
            result = c.Int32("result_1");

//			CalledFunctionDel f = CalledFunctionAdd;
//			var call = c.Call(Memory.Fn(f));
            var call = c.Call(Memory.Fn(new Func <int, int, int>(CalledFunctionAdd)));

            call.SetArgument(0, x);
            call.SetArgument(1, y);
            call.SetReturn(0, result);
            c.Ret(result);

            c.Bind(opMul);
            result = c.Int32("result_2");

//			f = CalledFunctionMul;
//			call = c.Call(Memory.Fn(f));
            call = c.Call(Memory.Fn(new Func <int, int, int>(CalledFunctionMul)));
            call.SetArgument(0, x);
            call.SetArgument(1, y);
            call.SetReturn(0, result);

            c.Ret(result);
        }
Example #4
0
        protected override void Compile(CodeContext c)
        {
            var l1 = c.Label();
            var l2 = c.Label();

            var v0 = c.UInt32("v0");
            var v1 = c.UInt32("v1");

            c.Jmp(l1);
            c.Bind(l2);
            c.Mov(v0, 1);
            c.Mov(v1, 2);
            c.Cmp(v0, v1);
            c.Jz(l2);
            c.Jmp(l1);

            c.Bind(l1);
            c.Ret();
        }
Example #5
0
        protected override void Compile(CodeContext c)
        {
            var dst = c.IntPtr("dst");
            var src = c.IntPtr("src");

            var i = c.IntPtr("i");
            var j = c.IntPtr("j");
            var t = c.IntPtr("t");

            var cZero    = c.Xmm("cZero");
            var cMul255A = c.Xmm("cMul255A");
            var cMul255M = c.Xmm("cMul255M");

            var x0 = c.Xmm("x0");
            var x1 = c.Xmm("x1");
            var y0 = c.Xmm("y0");
            var a0 = c.Xmm("a0");
            var a1 = c.Xmm("a1");

            var smallLoop = c.Label();
            var smallEnd  = c.Label();

            var largeLoop = c.Label();
            var largeEnd  = c.Label();

            var data = c.Label();

            c.SetArgument(0, dst);
            c.SetArgument(1, src);
            c.SetArgument(2, i);

            c.Allocate(dst);
            c.Allocate(src);
            c.Allocate(i);

            // How many pixels have to be processed to make the loop aligned.
            c.Lea(t, Memory.Ptr(data));
            c.Xor(j, j);
            c.Xorps(cZero, cZero);

            c.Sub(j, dst);
            c.Movaps(cMul255A, Memory.Ptr(t, 0));

            c.And(j, 15);
            c.Movaps(cMul255M, Memory.Ptr(t, 16));

            c.Shr(j, 2);
            c.Jz(smallEnd);

            // j = min(i, j).
            c.Cmp(j, i);
            c.Cmovg(j, i);

            // i -= j.
            c.Sub(i, j);

            // Small loop.
            c.Bind(smallLoop);

            c.Pcmpeqb(a0, a0);
            c.Movd(y0, Memory.Ptr(src));

            c.Pxor(a0, y0);
            c.Movd(x0, Memory.Ptr(dst));

            c.Psrlw(a0, 8);
            c.Punpcklbw(x0, cZero);

            c.Pshuflw(a0, a0, AsmJit.Common.Utils.Shuffle(1, 1, 1, 1));
            c.Punpcklbw(y0, cZero);

            c.Pmullw(x0, a0);
            c.Paddsw(x0, cMul255A);
            c.Pmulhuw(x0, cMul255M);

            c.Paddw(x0, y0);
            c.Packuswb(x0, x0);

            c.Movd(Memory.Ptr(dst), x0);

            c.Add(dst, 4);
            c.Add(src, 4);

            c.Dec(j);
            c.Jnz(smallLoop);

            // Second section, prepare for an aligned loop.
            c.Bind(smallEnd);

            c.Test(i, i);
            c.Mov(j, i);
            c.Jz(c.Exit);

            c.And(j, 3);
            c.Shr(i, 2);
            c.Jz(largeEnd);

            // Aligned loop.
            c.Bind(largeLoop);

            c.Movups(y0, Memory.Ptr(src));
            c.Pcmpeqb(a0, a0);
            c.Movaps(x0, Memory.Ptr(dst));

            c.Xorps(a0, y0);
            c.Movaps(x1, x0);

            c.Psrlw(a0, 8);
            c.Punpcklbw(x0, cZero);

            c.Movaps(a1, a0);
            c.Punpcklwd(a0, a0);

            c.Punpckhbw(x1, cZero);
            c.Punpckhwd(a1, a1);

            c.Pshufd(a0, a0, AsmJit.Common.Utils.Shuffle(3, 3, 1, 1));
            c.Pshufd(a1, a1, AsmJit.Common.Utils.Shuffle(3, 3, 1, 1));

            c.Pmullw(x0, a0);
            c.Pmullw(x1, a1);

            c.Paddsw(x0, cMul255A);
            c.Paddsw(x1, cMul255A);

            c.Pmulhuw(x0, cMul255M);
            c.Pmulhuw(x1, cMul255M);

            c.Add(src, 16);
            c.Packuswb(x0, x1);

            c.Paddw(x0, y0);
            c.Movaps(Memory.Ptr(dst), x0);

            c.Add(dst, 16);

            c.Dec(i);
            c.Jnz(largeLoop);

            c.Bind(largeEnd);
            c.Test(j, j);
            c.Jnz(smallLoop);

            // Data
            c.Data(data, 16,
                   Data.Of(0x0080008000800080, 0x0080008000800080),
                   Data.Of(0x0101010101010101, 0x0080008000800080));
        }