/// <summary> /// Falling Coconuts Kill More People Than Shark Attacks /// </summary> /// <param name="killingCoconut"></param> public void Kill(CoconutScript killingCoconut) { if (killingCoconut != null) { // Juice! SpecialEffects.Instance.KillEffect(killingCoconut.transform.position); Soundbank.Instance.PlaySound("kill", transform.position); GameScript gameScript = FindObjectOfType<GameScript>(); if (gameScript != null) { gameScript.GuyDestroyed(); } } Destroy(gameObject); }
public void Pick(CoconutScript coconut) { // Sound Soundbank.Instance.PlaySound("bonus", transform.position); SpecialEffects.Instance.JuiceExplosion(transform.position); // Auto destruction collider2D.enabled = false; Destroy(gameObject, 5f); GameScript game = FindObjectOfType<GameScript>(); game.DisplayMessage(MessageType.Bonus); // Visual feedback text.renderer.enabled = true; text.text = bonus.ToString(); animator.SetTrigger("pick"); // Effect switch (bonus) { case BonusType.Clone: GameObject coconutClone = Instantiate(coconut.gameObject) as GameObject; // Tell the script it's a clone var coconutCloneScript = coconutClone.GetComponent<CoconutScript>(); coconutCloneScript.IsClone = true; // Disable the collider for few sec coconutClone.collider2D.enabled = false; StartCoroutine(EnableColliderAfterCooldown(coconutClone, 0.5f)); // Eject coconutClone.rigidbody2D.AddForce(new Vector2(Random.Range(-50f, 150f), Random.Range(1500f, 2500f))); break; //case BonusType.Fly: // break; //case BonusType.Slowmotion: // game.AddSlowmotionBonus(game.slowmotionTotalTimeInSeconds); // break; default: break; } }