void ReleaseRenderBuffer(ScriptableRenderContext context) { CmdBuff.ReleaseTemporaryRT(RenderBuffer1ID); CmdBuff.ReleaseTemporaryRT(RenderBuffer2ID); CmdBuff.ReleaseTemporaryRT(DepthBufferID); CmdBuff.ReleaseTemporaryRT(ShadowBufferID); context.ExecuteCommandBuffer(CmdBuff); CmdBuff.Clear(); }