void CreateRenderBuffer(ScriptableRenderContext context) { int bufferWidth = Screen.width; int bufferHeight = Screen.height; #if !UNITY_EDITOR bufferWidth >>= 1; bufferHeight >>= 1; #endif CmdBuff.GetTemporaryRT(RenderBuffer1ID, bufferWidth, bufferHeight, 0, FilterMode.Bilinear, RenderTextureFormat.DefaultHDR); CmdBuff.GetTemporaryRT(RenderBuffer2ID, bufferWidth, bufferHeight, 0, FilterMode.Bilinear, RenderTextureFormat.DefaultHDR); CmdBuff.GetTemporaryRT(DepthBufferID, bufferWidth, bufferHeight, 16, FilterMode.Point, RenderTextureFormat.Depth); CmdBuff.GetTemporaryRT(ShadowBufferID, (int)shadowMapSize, (int)shadowMapSize, 16, FilterMode.Bilinear, RenderTextureFormat.Shadowmap); if (renderBuffers == null) { renderBuffers = new RenderTargetIdentifier[4]; } renderBuffers[0] = new RenderTargetIdentifier(RenderBuffer1ID); renderBuffers[1] = new RenderTargetIdentifier(RenderBuffer2ID); renderBuffers[2] = new RenderTargetIdentifier(DepthBufferID); renderBuffers[3] = new RenderTargetIdentifier(ShadowBufferID); context.ExecuteCommandBuffer(CmdBuff); CmdBuff.Clear(); }