Example #1
0
    public void SpawnItems()
    {
        GetComponent <Animator>().SetTrigger("Spawn");

        for (int i = 0; i < 3; i++)
        {
            #region InstantiateAndSetColor
            //get the color randomly
            Color temp = GameManager.ColorManager.TurnRandomColorFromTheme();

            GameObject Clone;
            //instantiate
            switch (GameManager.StateManager.StateName)
            {
            case States.PlayState:
                Clone = (GameObject)Instantiate(GameManager.GameManagerInstance.ClassicModeItems[Random.Range(0, GameManager.GameManagerInstance.ClassicModeItems.Length)], SpawnSlotList[i].transform);
                foreach (Image image in Clone.GetComponentsInChildren <Image>().ToList())
                {                           //set the color of children
                    if (image.color.a != 0) //this is for touch area
                    {
                        image.GetComponent <Canvas>().sortingOrder = 5;
                        if (image.gameObject.tag != "Rock")
                        {
                            image.color = temp;
                        }

                        //change sprite theme here
                        switch (theme)
                        {
                        case BlockTheme.Classic:
                            image.sprite = BlockSpriteThemes[0];


                            break;

                        case BlockTheme.New:
                            image.sprite = BlockSpriteThemes[1];
                            break;

                        default:
                            break;
                        }
                    }
                }
                break;


            case States.PlayStateRockSolid:
                int rand = RandomWithProbability.GetRandomValue(new RandomWithProbability.RandomSelection(0, GameManager.GameManagerInstance.ClassicModeItems.Length - 1, 0.9f), new RandomWithProbability.RandomSelection(GameManager.GameManagerInstance.ClassicModeItems.Length, GameManager.GameManagerInstance.RockSolidModeItems.Length - 1, 0.1f));

                Clone = (GameObject)Instantiate(GameManager.GameManagerInstance.RockSolidModeItems[rand], SpawnSlotList[i].transform);


                int rndm = UnityEngine.Random.Range(1, 4);
                foreach (Image image in Clone.GetComponentsInChildren <Image>().ToList())
                {            //set the color of children
                    if (image.color.a != 0)
                    {
                        image.GetComponent <Canvas>().sortingOrder = 5;
                        if (image.gameObject.tag != "Rock")
                        {
                            image.color = temp;

                            //change sprite theme here
                            switch (theme)
                            {
                            case BlockTheme.Classic:
                                image.sprite = BlockSpriteThemes[0];


                                break;

                            case BlockTheme.New:
                                image.sprite = BlockSpriteThemes[1];
                                break;

                            default:
                                break;
                            }
                        }
                        else if (Clone.CompareTag("Rock"))
                        {
                            GameObject block = image.gameObject;
                            block.GetComponent <Durability>().durability = rndm;

                            //change sprite theme here
                            int drb = block.GetComponent <Durability>().durability;

                            switch (drb)
                            {
                            case 1:
                                image.sprite = RockSprites[0];


                                break;

                            case 2:
                                image.sprite = RockSprites[1];
                                break;

                            case 3:
                                image.sprite = RockSprites[2];
                                break;

                            case 4:
                                image.sprite = RockSprites[3];
                                break;

                            default:
                                break;
                            }
                        }
                    }
                }



                break;

            case States.PlayStateBomb:

                Clone = (GameObject)Instantiate(GameManager.GameManagerInstance.ClassicModeItems[Random.Range(0, GameManager.GameManagerInstance.ClassicModeItems.Length)], SpawnSlotList[i].transform);
                foreach (Image image in Clone.GetComponentsInChildren <Image>().ToList())
                {        //set the color of children
                    if (image.color.a != 0)
                    {
                        if (image.gameObject.tag != "Rock")
                        {
                            image.color = temp;

                            //change sprite theme here
                            switch (theme)
                            {
                            case BlockTheme.Classic:
                                image.sprite = BlockSpriteThemes[0];


                                break;

                            case BlockTheme.New:
                                image.sprite = BlockSpriteThemes[1];
                                break;

                            default:
                                break;
                            }
                        }

                        //change sprite theme here
                        switch (theme)
                        {
                        case BlockTheme.Classic:
                            image.sprite = BlockSpriteThemes[0];


                            break;

                        case BlockTheme.New:
                            image.sprite = BlockSpriteThemes[1];
                            break;

                        default:
                            break;
                        }
                        image.GetComponent <Canvas>().sortingOrder = 5;
                    }
                }

                break;

            default:
                throw new System.Exception("Spawn Error");
            }



            #endregion
        }
    }