// Swap seed string between Player and Clone public static string SeedSwap(Clone clone, string seed) { string tempSeed = clone.Seed; clone.Seed = seed; clone.ChangeSkin(); return(tempSeed); }
// Start is called before the first frame update void Start() { _anim = GetComponent <Animator>(); _audio = GetComponent <AudioSource>(); key = clones[Random.Range(0, clones.Count - 1)].Seed; Debug.Log(key); clonePose.Seed = key; clonePose.ChangeSkin(); }