Example #1
0
 internal void DeclineClanInvite(ulong clanID)
 {
     var request = new ClientMsg<CMsgClientClanInviteAction>((int) EMsg.ClientAcknowledgeClanInvite);
     request.Body.GroupID = clanID;
     request.Body.AcceptInvite = false;
     Client.Send(request);
 }
Example #2
0
        void HandleNumberOfPlayersResponse( IPacketMsg packetMsg )
        {
            var msg = new ClientMsg<MsgClientGetNumberOfCurrentPlayersResponse>( packetMsg );

            var callback = new NumberOfPlayersCallback( msg.Header.TargetJobID, msg.Body );
            Client.PostCallback( callback );
        }
Example #3
0
        void HandleServerUnavailable(IPacketMsg packetMsg)
        {
            var msgServerUnavailable = new ClientMsg <MsgClientServerUnavailable>(packetMsg);

            LogDebug("SteamClient", "A server of type '{0}' was not available for request: '{1}'",
                     msgServerUnavailable.Body.EServerTypeUnavailable, ( EMsg )msgServerUnavailable.Body.EMsgSent);
            Disconnect(userInitiated: false);
        }
Example #4
0
        public void PayloadReaderReadsNullTermString()
        {
            var msg = new ClientMsg <MsgClientChatEnter>(BuildStructMsg());

            string chatName = msg.ReadNullTermString();

            Assert.Equal("Saxton Hell", chatName);
        }
Example #5
0
        public void PayloadReaderReadsNullTermString()
        {
            var msg = new ClientMsg<MsgClientChatEnter>( BuildStructMsg() );

            string chatName = msg.ReadNullTermString();

            Assert.Equal( chatName, "Saxton Hell" );
        }
Example #6
0
        internal void AcceptClanInvite(ulong clanID)
        {
            var request = new ClientMsg <CMsgClientClanInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            request.Body.GroupID      = clanID;
            request.Body.AcceptInvite = true;
            Client.Send(request);
        }
Example #7
0
        /// <summary>
        /// Accepts the invite to a Steam Group
        /// </summary>
        /// <param name="group">SteamID of the group to accept the invite from.</param>
        private void AcceptGroupInvite(SteamID group)
        {
            var AcceptInvite = new ClientMsg <CMsgGroupInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            AcceptInvite.Body.GroupID      = group.ConvertToUInt64();
            AcceptInvite.Body.AcceptInvite = true;

            this.SteamClient.Send(AcceptInvite);
        }
Example #8
0
        /// <summary>
        /// Declines the invite to a Steam Group
        /// </summary>
        /// <param name="group">SteamID of the group to decline the invite from.</param>
        private void DeclineGroupInvite(SteamID group)
        {
            var DeclineInvite = new ClientMsg <CMsgGroupInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            DeclineInvite.Body.GroupID      = group.ConvertToUInt64();
            DeclineInvite.Body.AcceptInvite = false;

            this.SteamClient.Send(DeclineInvite);
        }
Example #9
0
        /// <summary>
        ///     Отправить сообщение в сокет
        /// </summary>
        public void SendMessage(IEnumerable <InformationRequest> msgs)
        {
            var clientMessage = new ClientMsg();

            foreach (var msg in msgs)
            {
                clientMessage.information_request.Add(msg);
            }
            SendMessageImpl(clientMessage);
        }
Example #10
0
        /// <summary>
        ///     Отправить сообщение в сокет
        /// </summary>
        public void SendMessage(IEnumerable <MarketDataSubscription> msgs)
        {
            var clientMessage = new ClientMsg();

            foreach (var msg in msgs)
            {
                clientMessage.market_data_subscription.Add(msg);
            }
            SendMessageImpl(clientMessage);
        }
Example #11
0
        /// <summary>
        /// Accepts the invite to a Steam Group
        /// </summary>
        /// <param name="group">SteamID of the group to accept the invite from.</param>
        private void AcceptGroupInvite(SteamID group)
        {
            var acceptMsg = new ClientMsg <CMsgGroupInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            acceptMsg.Body.GroupID      = group.ConvertToUInt64();
            acceptMsg.Body.AcceptInvite = true;

            SteamClient.Send(acceptMsg);
            Log.Success("Accepted group invite to {0}.", group.ToString());
        }
Example #12
0
        /// <summary>
        /// Declines the invite to a Steam Group
        /// </summary>
        /// <param name="group">SteamID of the group to decline the invite from.</param>
        private void DeclineGroupInvite(SteamID group)
        {
            var declineMsg = new ClientMsg <CMsgGroupInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            declineMsg.Body.GroupID      = group.ConvertToUInt64();
            declineMsg.Body.AcceptInvite = false;

            SteamClient.Send(declineMsg);
            Log.Info("Declined group invite to {0}.", group.ToString());
        }
Example #13
0
        public Task Logon()
        {
            var LogonMessage = new ClientMsg();

            LogonMessage.logon           = new Logon();
            LogonMessage.logon.user_name = "WebTrader";
            LogonMessage.logon.password  = "******";
            return(Task.Run(() => _clientWebSocket.SendAsync(new ArraySegment <byte>(ProtoSerialize(LogonMessage)),
                                                             WebSocketMessageType.Binary, true, CancellationToken.None)));
        }
Example #14
0
        /// <summary>
        /// Invites a use to the specified Steam Group
        /// </summary>
        /// <param name="user">SteamID of the user to invite.</param>
        /// <param name="groupId">SteamID of the group to invite the user to.</param>
        public void InviteUserToGroup(SteamID user, SteamID groupId)
        {
            var InviteUser = new ClientMsg <CMsgInviteUserToGroup>((int)EMsg.ClientInviteUserToClan);

            InviteUser.Body.GroupID     = groupId.ConvertToUInt64();
            InviteUser.Body.Invitee     = user.ConvertToUInt64();
            InviteUser.Body.UnknownInfo = true;

            this.SteamClient.Send(InviteUser);
        }
Example #15
0
        /// <summary>
        /// Retrieves the number of current players for a given <see cref="GameID"/>.
        /// Results are returned in a <see cref="NumberOfPlayersCallback"/>.
        /// </summary>
        /// <param name="gameId">The GameID to request the number of players for.</param>
        /// <returns>The Job ID of the request. This can be used to find the appropriate <see cref="NumberOfPlayersCallback"/>.</returns>
        public AsyncJob<NumberOfPlayersCallback> GetNumberOfCurrentPlayers( GameID gameId )
        {
            var msg = new ClientMsg<MsgClientGetNumberOfCurrentPlayers>();
            msg.SourceJobID = Client.GetNextJobID();

            msg.Body.GameID = gameId;

            Client.Send( msg );

            return new AsyncJob<NumberOfPlayersCallback>( this.Client, msg.SourceJobID );
        }
Example #16
0
        /// <summary>
        /// Retrieves the number of current players for a given <see cref="GameID"/>.
        /// Results are returned in a <see cref="NumberOfPlayersCallback"/>.
        /// </summary>
        /// <param name="gameId">The GameID to request the number of players for.</param>
        /// <returns>The Job ID of the request. This can be used to find the appropriate <see cref="NumberOfPlayersCallback"/>.</returns>
        public JobID GetNumberOfCurrentPlayers( GameID gameId )
        {
            var msg = new ClientMsg<MsgClientGetNumberOfCurrentPlayers>();
            msg.SourceJobID = Client.GetNextJobID();

            msg.Body.GameID = gameId;

            Client.Send( msg );

            return msg.SourceJobID;
        }
Example #17
0
        public void BeginGameServerSession()
        {
            TimeSpan t = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);

            var msg = new ClientMsg <MsgClientOGSBeginSession>();

            msg.Body.AccountId   = Bot.Client.SteamID;
            msg.Body.AccountType = (byte)Bot.Client.SteamID.AccountType;
            msg.Body.AppId       = App;
            msg.Body.TimeStarted = (uint)t.TotalSeconds;
            Bot.Client.Send(msg);
        }
Example #18
0
        //----< called by UI thread when dispatched from rcvThrd >-------

        void OnNewMessageHandler(ClientMsg msg2)
        {
            if (msg2.cmd.ToString() == "ProjectList")
            {
                listBox1.Items.Insert(0, "Received message ProjectList from Server:");
                XDocument doc = new XDocument();
                doc = XDocument.Parse(msg2.body);
                List <string> files = new List <string>();
                var           q     = from x in doc.Root.Elements("filename")
                                      select x;
                foreach (string x in q)
                {
                    files.Add(x.ToString());
                }
                string[] fileList = files.ToArray();
                for (int i = 0; i < fileList.Length; i++)
                {
                    listBox1.Items.Insert(i + 1, fileList[i]);
                }
            }
            if (msg2.cmd.ToString() == "DependencyAnalysis")
            {
                listBox1.Items.Clear();
                string        name  = msg2.body;
                List <string> names = name.Split('!').ToList();
                int           i     = 0;
                if (Types.IsChecked.Value)
                {
                    listBox1.Items.Insert(i, "Type Dependency Analysis");
                    List <string> name1 = names[0].Split(',').ToList();
                    foreach (string str in name1)
                    {
                        listBox1.Items.Insert(i, str);
                        i++;
                    }
                }
                if (Packages.IsChecked.Value)
                {
                    listBox1.Items.Insert(i, "Package Dependencies");
                    List <string> name2 = names[1].Split(',').ToList();
                    foreach (string str in name2)
                    {
                        listBox1.Items.Insert(i, str);
                        i++;
                    }
                }
                if (!(Types.IsChecked.Value || Packages.IsChecked.Value))
                {
                    listBox1.Items.Insert(i, "no option selected");
                }
            }
        }
Example #19
0
        void HandleNumberOfPlayersResponse( IPacketMsg packetMsg )
        {
            var msg = new ClientMsg<MsgClientGetNumberOfCurrentPlayersResponse>( packetMsg );
#if STATIC_CALLBACKS
            var innerCallback = new NumberOfPlayersCallback( Client, msg.Body );
            var callback = new SteamClient.JobCallback<NumberOfPlayersCallback>( Client, msg.Header.TargetJobID, innerCallback );
            SteamClient.PostCallback( callback );
#else
            var innerCallback = new NumberOfPlayersCallback( msg.Body );
            var callback = new SteamClient.JobCallback<NumberOfPlayersCallback>( msg.Header.TargetJobID, innerCallback );
            Client.PostCallback( callback );
#endif
        }
Example #20
0
        public Task SubsribeAsync(string topicName)
        {
            var message = new ClientMsg
            {
                Sub = new ClientSub
                {
                    Id    = GenerateMessageId(),
                    Topic = topicName,
                }
            };

            return(SendMessageAsync(message, message.Sub.Id));
        }
Example #21
0
        internal void DeclineClanInvite(ulong clanID)
        {
            if (clanID == 0 || !Client.IsConnected)
            {
                return;
            }

            var request = new ClientMsg <CMsgClientClanInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            request.Body.GroupID      = clanID;
            request.Body.AcceptInvite = false;

            Client.Send(request);
        }
    public static void SendClientMsg(object code, object param = null, bool dispatch = false)
    {
        ClientMsg   msgID   = (ClientMsg)((int)code);
        MobaMessage message = MobaMessageManager.GetMessage(msgID, param, 0f);

        if (dispatch)
        {
            MobaMessageManager.DispatchMsg(message);
        }
        else
        {
            MobaMessageManager.ExecuteMsg(message);
        }
    }
Example #23
0
        public static ClientMsg ParseFrom(string source)
        {
            string[]  array = source.Split(SECOND_SPLITER);
            ClientMsg data  = new ClientMsg()
            {
                FrameId          = int.Parse(array[0]),
                Guid             = array[1],
                OperationCode    = int.Parse(array[2]),
                SendId           = int.Parse(array[3]),
                OperationInfoStr = array[4]
            };

            return(data);
        }
        private bool Respond(SteamID roomID, string message)
        {
            string[] query = StripCommand(message, Options.ChatCommand.Command);
            if (query != null)
            {
                var msg = new ClientMsg <MsgClientChatAction>();
                msg.Body.SteamIdChat        = SteamHelper.ToChatID(roomID);
                msg.Body.SteamIdUserToActOn = SteamHelper.ToChatID(roomID);
                msg.Body.ChatAction         = EChatAction.UnlockChat;

                Bot.steamClient.Send(msg);
                return(true);
            }
            return(false);
        }
Example #25
0
        public void ClientMsgProtobufAssertsInitializedWithProtoMsg()
        {
            var packetMsgData = new ClientMsg <MsgClientLogon>().Serialize();
            var packetMsg     = new PacketClientMsg(MsgUtil.MakeMsg(EMsg.ClientLogon, protobuf: false), packetMsgData);

            var exception = Record.Exception(() => new ClientMsgProtobuf <CMsgClientLogon>(packetMsg));

            Assert.NotNull(exception);
            Assert.IsType <TraceAssertException>(exception);

            var tae = (TraceAssertException)exception;

            // Can't nameof(ClientMsgProtobuf) - nameof doesn't support open generic types (yet).
            Assert.Contains($"ClientMsgProtobuf<{typeof( CMsgClientLogon ).FullName}>", tae.AssertMessage);
        }
        private bool Respond(SteamID roomID, string message)
        {
            string[] query = StripCommand(message, Options.ChatCommand.Command);
            if(query != null)
            {
                var msg = new ClientMsg<MsgClientChatAction>();
                msg.Body.SteamIdChat = SteamHelper.ToChatID(roomID);
                msg.Body.SteamIdUserToActOn = SteamHelper.ToChatID(roomID);
                msg.Body.ChatAction = EChatAction.LockChat;

                Bot.steamClient.Send(msg);
                return true;
            }
            return false;
        }
Example #27
0
        public void PayloadReaderDoesNotOverflowPastNullTermString()
        {
            var msg = new ClientMsg<MsgClientChatEnter>( BuildStructMsg() );

            string chatName = msg.ReadNullTermString();

            Assert.Equal( chatName, "Saxton Hell" );

            byte nextByte = msg.ReadByte();
            char mByte = (char)msg.ReadByte();

            // next byte should be a null
            Assert.Equal( nextByte, 0 );
            // and the one after should be the beginning of a MessageObject
            Assert.Equal( mByte, 'M' );
        }
Example #28
0
        public void PayloadReaderDoesNotOverflowPastNullTermString()
        {
            var msg = new ClientMsg <MsgClientChatEnter>(BuildStructMsg());

            string chatName = msg.ReadNullTermString();

            Assert.Equal(chatName, "Saxton Hell");

            byte nextByte = msg.ReadByte();
            char mByte    = (char)msg.ReadByte();

            // next byte should be a null
            Assert.Equal(nextByte, 0);
            // and the one after should be the beginning of a MessageObject
            Assert.Equal(mByte, 'M');
        }
Example #29
0
        private void OnMessage(IPacketMsg packetMsg)
        {
            Client.OnMessage(packetMsg);

            if (packetMsg.MsgType == EMsg.ClientPlayingSessionState)
            {
                var pb = new ClientMsgProtobuf <CMsgClientPlayingSessionState>(packetMsg);
                if (pb.Body.playing_app == 0)
                {
                    Machine.Trigger(Event.PLAYING_STATE_CLOSED);
                }
                else
                {
                    Machine.Trigger(Event.PLAYING_STATE_OPENED);
                }
            }
            else if (packetMsg.MsgType == EMsg.ClientGetAppOwnershipTicketResponse)
            {
                var pb = new ClientMsgProtobuf <CMsgClientGetAppOwnershipTicketResponse>(packetMsg);

                if (pb.Body.eresult != (uint)EResult.OK)
                {
                    throw new NotImplementedException("Unable to get app ticket");
                }

                Machine.Trigger(Event.GOT_APP_TICKET);
            }
            else if (packetMsg.MsgType == EMsg.ClientAuthListAck)
            {
                Machine.Trigger(Event.GOT_AUTH);
            }
            else if (packetMsg.MsgType == EMsg.ClientOGSBeginSessionResponse)
            {
                var msg = new ClientMsg <MsgClientOGSBeginSessionResponse>(packetMsg);

                if (msg.Body.Result != EResult.OK)
                {
                    throw new NotImplementedException("OGSBeginSession not OK");
                }

                Machine.Trigger(Event.GOT_SESSION);
            }
        }
Example #30
0
        public async Task <IEnumerable <TopicSubscribtion> > GetTopicsAsync()
        {
            var message = new ClientMsg
            {
                Get = new ClientGet
                {
                    Id    = GenerateMessageId(),
                    Topic = "me",
                    Query = new GetQuery
                    {
                        What = "sub"
                    }
                }
            };

            var rcvMessages = await SendMessageAsync(message, message.Get.Id);

            return(rcvMessages.Meta.Sub.Select(TopicSubscribtion.FromTopicSub));
        }
Example #31
0
        public async Task <CreateAccountResponse> CreateAccountAsync(string login, string password, string[] tags = null, bool authorize = false)
        {
            if (string.IsNullOrEmpty(login))
            {
                throw new ArgumentException("Value cannot be null or empty.", nameof(login));
            }
            if (string.IsNullOrEmpty(password))
            {
                throw new ArgumentException("Value cannot be null or empty.", nameof(password));
            }

            if (login.IndexOf(":", StringComparison.Ordinal) > -1 || password.IndexOf(":", StringComparison.Ordinal) > -1)
            {
                throw new ArgumentException("neither the login nor the password should contain ':' symbol");
            }

            var message = new ClientMsg
            {
                Acc = new ClientAcc
                {
                    Id     = GenerateMessageId(),
                    UserId = "new",
                    Scheme = "basic",
                    Secret = ByteString.CopyFromUtf8(login + ":" + password),
                    Login  = authorize,
                }
            };

            if (tags?.Any() == true)
            {
                message.Acc.Tags.AddRange(tags);
            }

            var rcvMsg = await SendMessageAsync(message, message.Acc.Id);

            rcvMsg.Ctrl.Params.TryGetValue("desc", out var desc);
            rcvMsg.Ctrl.Params.TryGetValue("user", out var user);
            rcvMsg.Ctrl.Params.TryGetValue("token", out var token);
            rcvMsg.Ctrl.Params.TryGetValue("expires", out var expires);

            return(new CreateAccountResponse(desc?.ToStringUtf8(), user?.ToStringUtf8(), token?.ToStringUtf8(), expires?.ToStringUtf8()));
        }
Example #32
0
        /// <summary>
        ///     Отправить сообщение в сокет
        /// </summary>
        private void SendMessageImpl(ClientMsg msg)
        {
            using (socketLock.Lock())
            {
                if (socket == null ||
                    socket.State == WebSocketState.Closed ||
                    socket.State == WebSocketState.Closing ||
                    socket.State == WebSocketState.Connecting ||
                    socket.State == WebSocketState.None
                    )
                {
                    Log.Error().Print($"CQG adapter is not connected", LogFields.Login(settings?.Username));
                    return;
                }

                try
                {
                    byte[] serverMessageRaw;
                    using (var memoryStream = new MemoryStream())
                    {
                        Serializer.Serialize(memoryStream, msg);
                        serverMessageRaw = memoryStream.ToArray();
                    }

                    //[ENABLE_CQGC_TRACE]WebApiTrace.OutMessage(msg);
                    socket.Send(serverMessageRaw, 0, serverMessageRaw.Length);
                }
                catch (Exception ex)
                {
                    // В случае сбоя - отключаемся
                    Log.Error().Print(ex, "Failed to send a message");

                    if (socket != null)
                    {
                        Stop();
                        socket?.Dispose();
                    }

                    connectionStatus = ConnectionStatus.Disconnected;
                }
            }
        }
        /// <summary>
        /// Bans the specified chat member from the given chat room.
        /// </summary>
        /// <param name="steamIdChat">The SteamID of chat room to ban the member from.</param>
        /// <param name="steamIdMember">The SteamID of the member to ban from the chat.</param>
        public void BanChatMember( SteamID steamIdChat, SteamID steamIdMember )
        {
            SteamID chatId = steamIdChat.ConvertToUInt64(); // copy the steamid so we don't modify it

            var banMember = new ClientMsg<MsgClientChatAction>();

            if ( chatId.IsClanAccount )
            {
                // this steamid is incorrect, so we'll fix it up
                chatId.AccountInstance = ( uint )SteamID.ChatInstanceFlags.Clan;
                chatId.AccountType = EAccountType.Chat;
            }

            banMember.Body.SteamIdChat = chatId;
            banMember.Body.SteamIdUserToActOn = steamIdMember;

            banMember.Body.ChatAction = EChatAction.Ban;

            this.Client.Send( banMember );
        }
Example #34
0
        internal void AcceptClanInvite(ulong clanID, bool accept)
        {
            if (clanID == 0)
            {
                ArchiLogger.LogNullError(nameof(clanID));
                return;
            }

            if (!Client.IsConnected)
            {
                return;
            }

            ClientMsg <CMsgClientClanInviteAction> request = new ClientMsg <CMsgClientClanInviteAction>();

            request.Body.ClanID       = clanID;
            request.Body.AcceptInvite = accept;

            Client.Send(request);
        }
Example #35
0
        protected void Button1_Click(object sender, EventArgs e)
        {
            /*
             * var sf = Ioc.Container.Resolve<ISessionFactory>("SfCompanyMain");
             * log.InfoFormat("连接串为:{0}",sf.OpenSession().Connection.ConnectionString);
             */
            for (int i = 0; i < 10; i++)
            {
                var sess = Ioc.Container.Resolve <INHSessionManager>();
                log.Info(sess.GetHashCode());
            }
            var productRepo = Ioc.Container.Resolve <IProductRepository>("productRepository");
            var product     = new Product {
                Category = this.txtCategory.Text.Trim(), Name = this.txtName.Text.Trim()
            };

            productRepo.Add(product);

            /*
             * for (int i = 0; i < 5; i++)
             * {
             *  log.Info("添加了一个分类info:" + this.txtCategory.Text);
             *  log.Warn("添加了一个分类warn:" + this.txtCategory.Text);
             *  log.Error("添加了一个分类error:" + this.txtCategory.Text);
             *  log.FatalFormat("添加了一个分类error:{0},Name:{1}", this.txtCategory.Text, this.txtName.Text);
             * }
             */
            //ClientMsg.WriteAjax(this, "alert('成功')");

            //ClientMsg.Write(this, "alert('成功')");
            //ClientMsg.Show(this, "成功啦,恭喜!");
            ClientMsg.ShowAjax(this, "ajax成功啦,恭喜!");

            //ClientScript.RegisterClientScriptBlock(this.GetType(), "abc", "alert('成功');", true);  //在开始标签<form>标签之前添加脚本
            //ClientScript.RegisterStartupScript(this.GetType(), "abc", "alert('成功');", true);      //在结束标签</form>标签之前添加脚本 ################

            //ClientScript.RegisterStartupScript(typeof(Page), "abc", "alert('成功');", true);      //在结束标签</form>标签之前添加脚本 ################

            //ScriptManager.RegisterClientScriptBlock(this, this.ScriptManager1.GetType(), "abc", "alert('成功');", true);
            //ScriptManager.RegisterStartupScript(this, typeof(ScriptManager), "abc", "alert('成功2');", true);
        }
Example #36
0
        public void OnMessage(IPacketMsg packetMsg)
        {
            if (packetMsg.MsgType == EMsg.ClientGetAppOwnershipTicketResponse)
            {
                var pb = new ClientMsgProtobuf <CMsgClientGetAppOwnershipTicketResponse>(packetMsg);
                log.Debug("Got client ticket of " + pb.Body.app_id + " " + pb.Body.eresult + " " + pb.Body.ticket.Length);

                if (pb.Body.eresult == (uint)EResult.OK)
                {
                    AppOwnershipTicket = pb.Body.ticket;
                }
            }
            else if (packetMsg.MsgType == EMsg.ClientAuthListAck)
            {
                var pb = new ClientMsgProtobuf <CMsgClientAuthListAck>(packetMsg);
                log.Debug("Steam acked ticket crc of "
                          + pb.Body.ticket_crc
                          + "/"
                          + pb.Body.message_sequence);
                TicketForAuth   = PendingTicketForAuth;
                TicketForServer = AuthTicket.CreateServerTicket(
                    Bot.Client.SteamID, TicketForAuth, AppOwnershipTicket);
            }
            else if (packetMsg.MsgType == EMsg.ClientTicketAuthComplete)
            {
                var pb = new ClientMsgProtobuf <CMsgClientTicketAuthComplete>(packetMsg);
                log.Debug("Client ticket auth complete with "
                          + pb.Body.estate
                          + " on "
                          + pb.Body.ticket_crc);
            }
            else if (packetMsg.MsgType == EMsg.ClientOGSBeginSessionResponse)
            {
                var msg = new ClientMsg <MsgClientOGSBeginSessionResponse>(packetMsg);

                if (msg.Body.Result == EResult.OK)
                {
                    SteamworksSessionId = msg.Body.SessionId;
                }
            }
        }
Example #37
0
        void ThreadProc()
        {
            ClientMsg  msg2   = new ClientMsg();
            MsgService msgsvc = new MsgService();

            try
            {
                while (true)
                {
                    msg2 = msgsvc.GetMessageCS();    // get message out of receive queue - will block if queue is empty
                    if (msg2.body != null)
                    {
                        this.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal, OnNewMessage, msg2);
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show("A handled exception just occurred: " + ex.Message, "Exception Sample", MessageBoxButton.OK, MessageBoxImage.Warning);
            }
        }
        internal void AcknowledgeClanInvite(ulong steamID, bool acceptInvite)
        {
            if ((steamID == 0) || !new SteamID(steamID).IsClanAccount)
            {
                throw new ArgumentNullException(nameof(steamID));
            }

            if (!Client.IsConnected)
            {
                return;
            }

            ClientMsg <CMsgClientAcknowledgeClanInvite> request = new ClientMsg <CMsgClientAcknowledgeClanInvite> {
                Body =
                {
                    ClanID       = steamID,
                    AcceptInvite = acceptInvite
                }
            };

            Client.Send(request);
        }
Example #39
0
        private async Task <ConnectResponse> SayHi()
        {
            var id      = GenerateMessageId();
            var message = new ClientMsg
            {
                Hi = new ClientHi
                {
                    Id        = id,
                    Ver       = "0.15.6-rc5",
                    Lang      = "EN",
                    DeviceId  = id,
                    UserAgent = "tinode-dotnet-core-client"
                }
            };

            var rvcMsg = await SendMessageAsync(message, message.Hi.Id);

            rvcMsg.Ctrl.Params.TryGetValue("ver", out var version);
            rvcMsg.Ctrl.Params.TryGetValue("build", out var build);

            return(new ConnectResponse(version?.ToStringUtf8(), build?.ToStringUtf8()));
        }
Example #40
0
        /// <summary>
        /// Sends a message to a chat room.
        /// </summary>
        /// <param name="steamIdChat">The SteamID of the chat room.</param>
        /// <param name="type">The message type.</param>
        /// <param name="message">The message.</param>
        public void SendChatRoomMessage( SteamID steamIdChat, EChatEntryType type, string message )
        {
            SteamID chatId = steamIdChat.ConvertToUInt64(); // copy the steamid so we don't modify it

            if ( chatId.IsClanAccount )
            {
                // this steamid is incorrect, so we'll fix it up
                chatId.AccountInstance = ( uint )SteamID.ChatInstanceFlags.Clan;
                chatId.AccountType = EAccountType.Chat;
            }

            var chatMsg = new ClientMsg<MsgClientChatMsg>();

            chatMsg.Body.ChatMsgType = type;
            chatMsg.Body.SteamIdChatRoom = chatId;
            chatMsg.Body.SteamIdChatter = Client.SteamID;

            chatMsg.WriteNullTermString( message, Encoding.UTF8 );

            this.Client.Send( chatMsg );
        }
Example #41
0
        /// <summary>
        /// Attempts to leave a chat room.
        /// </summary>
        /// <param name="steamId">The SteamID of the chat room.</param>
        public void LeaveChat( SteamID steamId )
        {
            SteamID chatId = steamId.ConvertToUInt64(); // copy the steamid so we don't modify it

            var leaveChat = new ClientMsg<MsgClientChatMemberInfo>();

            if ( chatId.IsClanAccount )
            {
                // this steamid is incorrect, so we'll fix it up
                chatId.AccountInstance = ( uint )SteamID.ChatInstanceFlags.Clan;
                chatId.AccountType = EAccountType.Chat;
            }

            leaveChat.Body.SteamIdChat = chatId;
            leaveChat.Body.Type = EChatInfoType.StateChange;

            leaveChat.Write( Client.SteamID.ConvertToUInt64() ); // ChatterActedOn
            leaveChat.Write( ( uint )EChatMemberStateChange.Left ); // StateChange
            leaveChat.Write( Client.SteamID.ConvertToUInt64() ); // ChatterActedBy

            Client.Send( leaveChat );
        }
Example #42
0
        /// <summary>
        /// Attempts to join a chat room.
        /// </summary>
        /// <param name="steamId">The SteamID of the chat room.</param>
        public void JoinChat( SteamID steamId )
        {
            SteamID chatId = steamId.ConvertToUInt64(); // copy the steamid so we don't modify it

            var joinChat = new ClientMsg<MsgClientJoinChat>();

            if ( chatId.IsClanAccount )
            {
                // this steamid is incorrect, so we'll fix it up
                chatId.AccountInstance = ( uint )SteamID.ChatInstanceFlags.Clan;
                chatId.AccountType = EAccountType.Chat;
            }

            joinChat.Body.SteamIdChat = chatId;

            Client.Send( joinChat );

        }
Example #43
0
        /// <summary>
        /// Accepts the invite to a Steam Group
        /// </summary>
        /// <param name="group">SteamID of the group to accept the invite from.</param>
        private void AcceptGroupInvite(SteamID group)
        {
            var AcceptInvite = new ClientMsg<CMsgGroupInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            AcceptInvite.Body.GroupID = group.ConvertToUInt64();
            AcceptInvite.Body.AcceptInvite = true;

            this.SteamClient.Send(AcceptInvite);
        }
Example #44
0
        void HandleChatActionResult( IPacketMsg packetMsg )
        {
            var actionResult = new ClientMsg<MsgClientChatActionResult>( packetMsg );

            var callback = new ChatActionResultCallback( actionResult.Body );
            this.Client.PostCallback( callback );
        }
Example #45
0
        void HandleChatMsg( IPacketMsg packetMsg )
        {
            var chatMsg = new ClientMsg<MsgClientChatMsg>( packetMsg );

            byte[] msgData = chatMsg.Payload.ToArray();

            var callback = new ChatMsgCallback( chatMsg.Body, msgData );
            this.Client.PostCallback( callback );
        }
Example #46
0
        void HandleChatActionResult( IPacketMsg packetMsg )
        {
            var actionResult = new ClientMsg<MsgClientChatActionResult>( packetMsg );

#if STATIC_CALLBACKS
            var callback = new ChatActionResultCallback( Client, actionResult.Body );
            SteamClient.PostCallback( callback );
#else
            var callback = new ChatActionResultCallback( actionResult.Body );
            this.Client.PostCallback( callback );
#endif
        }
Example #47
0
        void HandleChatMemberInfo( IPacketMsg packetMsg )
        {
            var membInfo = new ClientMsg<MsgClientChatMemberInfo>( packetMsg );

            byte[] payload = membInfo.Payload.ToArray();

#if STATIC_CALLBACKS
            var callback = new ChatMemberInfoCallback( Client, membInfo.Body, payload );
            SteamClient.PostCallback( callback );
#else
            var callback = new ChatMemberInfoCallback( membInfo.Body, payload );
            this.Client.PostCallback( callback );
#endif
        }
Example #48
0
        void HandleChatMsg( IPacketMsg packetMsg )
        {
            var chatMsg = new ClientMsg<MsgClientChatMsg>( packetMsg );

            byte[] msgData = chatMsg.Payload.ToArray();

#if STATIC_CALLBACKS
            var callback = new ChatMsgCallback( Client, chatMsg.Body, msgData );
            SteamClient.PostCallback( callback );
#else
            var callback = new ChatMsgCallback( chatMsg.Body, msgData );
            this.Client.PostCallback( callback );
#endif
        }
Example #49
0
        void HandleChatEnter( IPacketMsg packetMsg )
        {
            var chatEnter = new ClientMsg<MsgClientChatEnter>( packetMsg );

#if STATIC_CALLBACKS
            var callback = new ChatEnterCallback( Client, chatEnter.Body );
            SteamClient.PostCallback( callback );
#else
            var callback = new ChatEnterCallback( chatEnter.Body );
            this.Client.PostCallback( callback );
#endif
        }
Example #50
0
        /// <summary>
        /// Declines the invite to a Steam Group
        /// </summary>
        /// <param name="group">SteamID of the group to decline the invite from.</param>
        private void DeclineGroupInvite(SteamID group)
        {
            var declineMsg = new ClientMsg<CMsgGroupInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            declineMsg.Body.GroupID = group.ConvertToUInt64();
            declineMsg.Body.AcceptInvite = false;

            SteamClient.Send(declineMsg);
            Log.Info("Declined group invite to {0}.", group.ToString());
        }
Example #51
0
        /// <summary>
        /// Invites a use to the specified Steam Group
        /// </summary>
        /// <param name="user">SteamID of the user to invite.</param>
        /// <param name="groupId">SteamID of the group to invite the user to.</param>
        public void InviteUserToGroup(SteamID user, SteamID groupId)
        {
            var InviteUser = new ClientMsg<CMsgInviteUserToGroup>((int)EMsg.ClientInviteUserToClan);

            InviteUser.Body.GroupID = groupId.ConvertToUInt64();
            InviteUser.Body.Invitee = user.ConvertToUInt64();
            InviteUser.Body.UnknownInfo = true;

            this.SteamClient.Send(InviteUser);
        }
Example #52
0
        /// <summary>
        /// Ignores or unignores a friend on Steam.
        /// Results are returned in a <see cref="IgnoreFriendCallback"/>.
        /// </summary>
        /// <param name="steamId">The SteamID of the friend to ignore or unignore.</param>
        /// <param name="setIgnore">if set to <c>true</c>, the friend will be ignored; otherwise, they will be unignored.</param>
        /// <returns>The Job ID of the request. This can be used to find the appropriate <see cref="IgnoreFriendCallback"/>.</returns>
        public JobID IgnoreFriend( SteamID steamId, bool setIgnore = true )
        {
            var ignore = new ClientMsg<MsgClientSetIgnoreFriend>();
            ignore.SourceJobID = Client.GetNextJobID();

            ignore.Body.MySteamId = Client.SteamID;
            ignore.Body.Ignore = ( byte )( setIgnore ? 1 : 0 );
            ignore.Body.SteamIdFriend = steamId;

            this.Client.Send( ignore );

            return ignore.SourceJobID;
        }
Example #53
0
        void HandleChatEnter( IPacketMsg packetMsg )
        {
            var chatEnter = new ClientMsg<MsgClientChatEnter>( packetMsg );

            byte[] payload = chatEnter.Payload.ToArray();

            var callback = new ChatEnterCallback( chatEnter.Body, payload );
            this.Client.PostCallback( callback );
        }
Example #54
0
        void HandleIgnoreFriendResponse( IPacketMsg packetMsg )
        {
            var response = new ClientMsg<MsgClientSetIgnoreFriendResponse>( packetMsg );

#if STATIC_CALLBACKS
            var innerCallback = new IgnoreFriendCallback( Client, response.Body );
            var callback = new SteamClient.JobCallback<IgnoreFriendCallback>( Client, response.TargetJobID, innerCallback );
            SteamClient.PostCallback( callback );
#else
            var innerCallback = new IgnoreFriendCallback( response.Body );
            var callback = new SteamClient.JobCallback<IgnoreFriendCallback>( response.TargetJobID, innerCallback );
            this.Client.PostCallback( callback );
#endif
        }
Example #55
0
        void HandleChatRoomInfo( IPacketMsg packetMsg )
        {
            var roomInfo = new ClientMsg<MsgClientChatRoomInfo>( packetMsg );

            byte[] payload = roomInfo.Payload.ToArray();

            var callback = new ChatRoomInfoCallback( roomInfo.Body, payload );
            this.Client.PostCallback( callback );
        }
Example #56
0
        void HandleLoggedOff( IPacketMsg packetMsg )
        {
            EResult result = EResult.Invalid;

            if ( packetMsg.IsProto )
            {
                var loggedOff = new ClientMsgProtobuf<CMsgClientLoggedOff>( packetMsg );
                result = ( EResult )loggedOff.Body.eresult;
            }
            else
            {
                var loggedOff = new ClientMsg<MsgClientLoggedOff>( packetMsg );
                result = loggedOff.Body.Result;
            }

            this.Client.PostCallback( new LoggedOffCallback( result ) );
        }
Example #57
0
        void HandleIgnoreFriendResponse( IPacketMsg packetMsg )
        {
            var response = new ClientMsg<MsgClientSetIgnoreFriendResponse>( packetMsg );

            var callback = new IgnoreFriendCallback(response.TargetJobID, response.Body);
            this.Client.PostCallback( callback );
        }
Example #58
0
        void HandleLogOnResponse( IPacketMsg packetMsg )
        {
            if ( packetMsg.IsProto )
            {
                var logonResp = new ClientMsgProtobuf<CMsgClientLogonResponse>( packetMsg );

                var callback = new LoggedOnCallback( logonResp.Body );
                this.Client.PostCallback( callback );
            }
            else
            {
                var logonResp = new ClientMsg<MsgClientLogOnResponse>( packetMsg );

                var callback = new LoggedOnCallback( logonResp.Body );
                this.Client.PostCallback( callback );
            }
        }
Example #59
0
        void HandleMarketingMessageUpdate( IPacketMsg packetMsg )
        {
            var marketingMessage = new ClientMsg<MsgClientMarketingMessageUpdate2>( packetMsg );

            byte[] payload = marketingMessage.Payload.ToArray();

            var callback = new MarketingMessageCallback( marketingMessage.Body, payload );
            this.Client.PostCallback( callback );
        }
Example #60
0
        /// <summary>
        /// Declines the invite to a Steam Group
        /// </summary>
        /// <param name="group">SteamID of the group to decline the invite from.</param>
        private void DeclineGroupInvite(SteamID group)
        {
            var DeclineInvite = new ClientMsg<CMsgGroupInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            DeclineInvite.Body.GroupID = group.ConvertToUInt64();
            DeclineInvite.Body.AcceptInvite = false;

            this.SteamClient.Send(DeclineInvite);
        }