Example #1
0
        protected override void OnCreate()
        {
            base.OnCreate();

            m_AudioSources = new AudioSource[SourceCount];
            for (var i = 0; i != SourceCount; i++)
            {
                var go = new GameObject($"({World}) AudioSource#{i}", typeof(AudioSource));
                m_AudioSources[i] = go.GetComponent <AudioSource>();
            }

            m_TaggedAudioSources = new Dictionary <string, AudioSource>();

            m_AudioClips = new List <AudioClip> {
                null
            };
            m_ClipToDefinition = new Dictionary <AudioClip, int>();

            m_CameraSystem = World.GetExistingSystem <ClientCreateCameraSystem>();
        }
 protected override void OnCreate()
 {
     base.OnCreate();
     clientCreateCameraSystem = World.GetExistingSystem <ClientCreateCameraSystem>();
 }