Example #1
0
    IEnumerator SpawnRoutine()
    {
        RectTransform clickableRT     = clickable.GetComponent <RectTransform> ();
        float         clickableWidth  = clickableRT.rect.width;
        float         clickableHeight = clickableRT.rect.height;
        float         padding         = 20f;
        var           screenSize      = GetComponentInParent <CanvasScaler>().referenceResolution;

        int            divX      = Mathf.FloorToInt(screenSize.y / (clickableWidth));
        int            divY      = Mathf.FloorToInt(screenSize.x / (clickableHeight));
        List <Vector3> positions = new List <Vector3>();

        for (int x = 0; x < divX; x++)
        {
            for (int y = 0; y < divY; y++)
            {
                positions.Add(new Vector3((x * clickableWidth) + padding, (y * clickableHeight) + padding));
            }
        }

        foreach (Clickable click in clickables)
        {
            int i = UnityEngine.Random.Range(0, positions.Count);
            click.transform.position = positions [i];
            positions.RemoveAt(i);
            click.gameObject.SetActive(true);
            yield return(new WaitForSeconds(0.5f));
        }
        yield return(null);
    }
Example #2
0
    public void NotifyClicked(Clickable c)
    {
        Debug.Log("note " + c.name + " stage=" + stage);
        if (binocular.gameObject.activeSelf)
        {
            return;
        }

        if (stage >= stages.Count)
        {
            return;
        }

        if (c.GetComponent <ShovelClickable>())
        {
            Destroy(c.gameObject);
            shovel.SetActive(true);
            return;
        }

        if (c.GetComponent <DigClickable>())
        {
            if (shovel.activeSelf)
            {
                c.GetComponent <DigClickable>().Dig(mainChar.transform.position.x);
            }
            return;
        }

        if (Time.time - lastClickTime < 0.5f)
        {
            return;
        }
        lastClickTime = Time.time;

        StageDef sdef = stages[stage];

        sdef.NotifyClicked(c);
        if (sdef.IsDone() && wonStages <= stage)
        {
            WinStage();
        }
    }
Example #3
0
 private void DeactivateClickedObject()
 {
     if (clickedObject)
     {
         Outline ol = clickedObject.GetComponent <Outline>();
         if (ol)
         {
             ol.enabled = false;
         }
         clickedObject = null;
     }
 }
Example #4
0
    // Update is called once per frame
    void Update()
    {
        /**if (!readyToPlay)
         * {
         *  DebugLog("readyToPlay", ""+ readyToPlay, gameObject);
         *  return;
         * }**/

        if (Input.GetMouseButtonDown(0))
        {
            //GameManager.instance.DebugLog("Input.GetMouseButtonDown(0)", "" + Input.GetMouseButtonDown(0), gameObject);
            if (binocular.gameObject.activeSelf)
            {
                return;
            }
            Ray ray = cam.ScreenPointToRay(Input.mousePosition);

            bool close = Mathf.Abs(mainChar.transform.position.x - ray.origin.x) < 1f;
            if (FindClickable(ray))
            {
                if (close && targetClickable.GetComponent <DigClickable>() == null)
                {
                    ReachedTarget();
                }
                else
                {
                    mainChar.SetGoTo(ray.origin.x);
                }
            }
            else
            {
                //GameManager.instance.DebugLog("character, ray: ", mainChar.transform.position.x + ", " + ray.origin.x, gameObject);
                mainChar.SetGoTo(ray.origin.x);
            }
        }
    }
Example #5
0
    private void OnClickHandler()
    {
        if (_doubleBonus)
        {
            _scores += 2;
            _progressBar.GetComponent <Image>().fillAmount += 1f / _maxScore;
        }
        else
        {
            _scores += 1;
        }


        if (_scores >= _maxScore)
        {
            _scores = _maxScore;
            _levelInfoLoader.AddPlayerResult("MY NAME", _timer.CurrentTime, _levelManager.LevelName);
            GameResultsView gameResultsView = Instantiate(_gameResultPrefab, _container);
            gameResultsView.Initialize(_levelManager.CurentLevel);
            _timer.Pause(true);
        }

        _currentScoreText.text = _scores.ToString() + "/" + _maxScore.ToString();

        CheckBonuses();

        if (_bigSizeBonus)
        {
            _clickable.GetComponent <Transform>().transform.localScale = new Vector3(2, 2, 1);
        }
        else
        {
            _clickable.GetComponent <Transform>().transform.localScale = new Vector3(1, 1, 1);
        }

        _progressBar.GetComponent <Image>().fillAmount += 1f / _maxScore;
        _clickSound.Play();

        _clickable.SetPosition(GetRandomPosition());

        float randomBonus = UnityEngine.Random.value;

        if (randomBonus < 0.2f)
        {
            System.Random random = new System.Random();
            int           bonus  = random.Next(0, 3);
            if (bonus == 0)
            {
                _bigBonusItem.SetActive(true);
                _bigBonusItem.SetPosition(GetRandomPosition());
            }
            else if (bonus == 1)
            {
                _freezeBonusItem.SetActive(true);
                _freezeBonusItem.SetPosition(GetRandomPosition());
            }
            else if (bonus == 2)
            {
                _doubleBonusItem.SetActive(true);
                _doubleBonusItem.SetPosition(GetRandomPosition());
            }
        }
    }