bool BuildFountain(GameObject currentSelectObject)
    {
        Clickable clickable = currentSelectObject.GetComponent <Clickable>();


        if (clickable.CanBuildFountain())
        {
            GameObject go = clickable.BuildFountain();
            LandWasChanged();
            currentButton.GetComponent <UIButton>().SetReload(GetReloadFountainTime());

            //library.buildings.AddFoutain(go.GetComponent<Fountain>());

            //currentButton.GetComponent<UIButton>().SetReload(GetReloadFountainTime());
            return(true);
        }
        else
        {
            return(false);
        }
    }