/// <summary> /// Start Working /// </summary> private void Set_Start() { cl_Scene.Set_PlayerPrefs("_GameSheep", l_Room_ID.Count - 1); cl_Scene.Set_PlayerPrefs("_GameID", s_ID); int i_FindMe = Get_Index_ID(cl_Firebase.Get_FirebaseAuth_ID()); cl_Scene.Set_PlayerPrefs("_GameType", l_Room_Type[i_FindMe]); cl_Scene.Set_ChanceScene(s_SceneGame); }
private void Update() { if (b_Step_Room) { if (cl_Firebase.Get_FirebaseDatabase_Get_Done("RoomProgess")) { if (cl_Firebase.Get_Data().Get_Convert_Bool(cl_Firebase.Get_Data().Get_Data("RoomCheck"))) //If Wolf Room Found { cl_Scene.Set_PlayerPrefs("_RoomType", "Sheep"); } else //If Wolf Room not Found { cl_Scene.Set_PlayerPrefs("_RoomType", "Wolf"); } cl_Scene.Set_PlayerPrefs("_RoomName", i_RoomName.text); cl_Scene.Set_ChanceScene(s_SceneRoom); } } }