Example #1
0
    /// <summary>
    /// Start Working
    /// </summary>
    private void Set_Start()
    {
        cl_Scene.Set_PlayerPrefs("_GameSheep", l_Room_ID.Count - 1);
        cl_Scene.Set_PlayerPrefs("_GameID", s_ID);

        int i_FindMe = Get_Index_ID(cl_Firebase.Get_FirebaseAuth_ID());

        cl_Scene.Set_PlayerPrefs("_GameType", l_Room_Type[i_FindMe]);
        cl_Scene.Set_ChanceScene(s_SceneGame);
    }
Example #2
0
 private void Update()
 {
     if (b_Step_Room)
     {
         if (cl_Firebase.Get_FirebaseDatabase_Get_Done("RoomProgess"))
         {
             if (cl_Firebase.Get_Data().Get_Convert_Bool(cl_Firebase.Get_Data().Get_Data("RoomCheck")))
             //If Wolf Room Found
             {
                 cl_Scene.Set_PlayerPrefs("_RoomType", "Sheep");
             }
             else
             //If Wolf Room not Found
             {
                 cl_Scene.Set_PlayerPrefs("_RoomType", "Wolf");
             }
             cl_Scene.Set_PlayerPrefs("_RoomName", i_RoomName.text);
             cl_Scene.Set_ChanceScene(s_SceneRoom);
         }
     }
 }
Example #3
0
 /// <summary>
 /// Button BACK in Canvas
 /// </summary>
 public void Button_Back_Canvas()
 {
     cl_Scene.Set_ChanceScene(s_SceneBack);
 }