void OnClickClass() { Debug.Log("showing Class info"); stats.SetActive(false); classinfo.SetActive(true); inventory.SetActive(false); abilities.SetActive(false); ClassUI classui = classinfo.GetComponent <ClassUI>(); classui.updatePlayerClass(); classui.reloadGraph(); }
/// <summary> /// Toggles the class info tab on and off. /// </summary> public void ToggleClassInfoTab() { inventory.SetActive(false); stats.SetActive(false); abilities.SetActive(false); classinfo.SetActive(!tabs.activeSelf); tabs.SetActive(!tabs.activeSelf); ClassUI classui = classinfo.GetComponent <ClassUI>(); classui.updatePlayerClass(); classui.reloadGraph(); }