//-- // Use this for initialization void Start() { database = GameObject.Find("Inventory").GetComponent <ItemDatabase> (); pi = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>(); cq = GameObject.FindGameObjectWithTag("Player").GetComponent <ClassQuest>(); ps = GameObject.FindGameObjectWithTag("UI_Player").GetComponent <PlayerUI_Script>(); pb = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_battle>(); kq = GetComponent <KillQuest>(); aic = GetComponent <AIControl>(); }
// Use this for initialization void Start() { database = GameObject.Find("Inventory").GetComponent <ItemDatabase>(); inventory2 = GameObject.Find("Inventory_trading").GetComponent <Inventory2>(); pl = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>(); co = GameObject.FindGameObjectWithTag("Player").GetComponent <ClassQuest>(); prsnt = prsn.GetComponent <Text>(); prsn_anst = prsn_ans.GetComponent <Text>(); ans1.onClick.AddListener(ans1OnClick); ans2.onClick.AddListener(ans2OnClick); trd.onClick.AddListener(trdOnClick); ext.onClick.AddListener(extOnClick); if (Nr_Smth == true) { prsnt.text = "Кузнец"; id = 0; } }
// Use this for initialization void Start() { pi = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>(); cq = GameObject.FindGameObjectWithTag("Player").GetComponent <ClassQuest>(); ps = GameObject.FindGameObjectWithTag("UI_Player").GetComponent <PlayerUI_Script>(); }