private static void DrawGroupComposerGizmos(CinemachineGroupComposer target, GizmoType selectionType) { // Show the group bounding box, as viewed from the camera position if (target.LookAtTargetGroup != null) { Matrix4x4 m = Gizmos.matrix; Bounds b = target.LastBounds; Gizmos.matrix = target.LastBoundsMatrix; Gizmos.color = Color.yellow; if (target.VcamState.Lens.Orthographic) { Gizmos.DrawWireCube(b.center, b.size); } else { float z = b.center.z; Vector3 e = b.extents; Gizmos.DrawFrustum( Vector3.zero, Mathf.Atan2(e.y, z) * Mathf.Rad2Deg * 2, z + e.z, z - e.z, e.x / e.y); } Gizmos.matrix = m; } }
private static void DrawGroupComposerGizmos(CinemachineGroupComposer target, GizmoType selectionType) { // Show the group bounding box, as viewed from the camera position if (target.TargetGroup != null) { Matrix4x4 m = Gizmos.matrix; Bounds b = target.m_LastBounds; Gizmos.matrix = target.m_lastBoundsMatrix; Gizmos.color = Color.yellow; Gizmos.DrawWireCube(b.center, b.size); Gizmos.matrix = m; } }
private void Awake() { InputManager.Instance.onLockOn += () => UpdateLockOn(!lockedOn.Value); InputManager.Instance.onCycleTargetRight += () => TryCycleTarget(true); InputManager.Instance.onCycleTargetLeft += () => TryCycleTarget(false); targetableColliders = new Collider[colliderLimit]; lastTarget = null; currentTarget = null; currentWeight = 0; lastSeenTargetTime = Mathf.NegativeInfinity; ClearCycleTargets(); targetingReticle = Instantiate <GameObject>(targetingReticlePrefab); targetingReticle.SetActive(false); framingTransposer = lockOnVirtualCam.GetCinemachineComponent <CinemachineFramingTransposer>(); groupComposer = lockOnVirtualCam.GetCinemachineComponent <CinemachineGroupComposer>(); }
private static void DrawGroupComposerGizmos(CinemachineGroupComposer target, GizmoType selectionType) { // Show the group bounding box, as viewed from the camera position ICinemachineCamera vcam = target.VirtualCamera; if (vcam == null || vcam.LookAt == null) { return; } CinemachineTargetGroup group = vcam.LookAt.GetComponent <CinemachineTargetGroup>(); if (group == null) { return; } Matrix4x4 m = Gizmos.matrix; Bounds b = target.m_LastBounds; Gizmos.matrix = target.m_lastBoundsMatrix; Gizmos.color = Color.yellow; Gizmos.DrawWireCube(b.center, b.size); Gizmos.matrix = m; }