public void TestRoundByVal() { List <Tuple <int, int> > expected = new List <Tuple <int, int> >(); expected.Add(new Tuple <int, int>(0, 0)); expected.Add(new Tuple <int, int>(0, 3)); expected.Add(new Tuple <int, int>(6, 4)); expected.Add(new Tuple <int, int>(6, 6)); expected.Add(new Tuple <int, int>(6, 8)); expected.Add(new Tuple <int, int>(12, 10)); expected.Add(new Tuple <int, int>(12, 13)); expected.Add(new Tuple <int, int>(18, 16)); expected.Add(new Tuple <int, int>(18, 20)); expected.Add(new Tuple <int, int>(24, 22)); expected.Add(new Tuple <int, int>(30, 30)); //expected.Add(new Tuple<int, int>(30, 37)); //expected.Add(new Tuple<int, int>(45, 38)); //expected.Add(new Tuple<int, int>(45, 39)); //expected.Add(new Tuple<int, int>(45, 42)); //expected.Add(new Tuple<int, int>(45, 44)); //expected.Add(new Tuple<int, int>(45, 45)); //expected.Add(new Tuple<int, int>(45, 50)); //expected.Add(new Tuple<int, int>(45, 52)); //expected.Add(new Tuple<int, int>(60, 53)); //expected.Add(new Tuple<int, int>(60, 55)); //expected.Add(new Tuple<int, int>(60, 59)); CLogFile logFile = new CLogFile(); foreach (Tuple <int, int> item in expected) { Assert.AreEqual(item.Item1, logFile.RoundByValue(item.Item2, CLogFile.k_interval), "" + item.Item2 + " gave " + logFile.RoundByValue(item.Item2, CLogFile.k_interval) + ". Expected " + item.Item1); } }
public static int ShowGameLogs(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 3 && LuaScriptMgr.CheckTypes(L, 1, typeof(int), typeof(GameObject), typeof(GameObject))) { var logType = (int)LuaScriptMgr.GetNumber(L, 1); var textGo = LuaScriptMgr.GetUnityObject <GameObject>(L, 2); var contentViewGo = LuaScriptMgr.GetUnityObject <GameObject>(L, 3); CLogFile.ShowGameLogs4Debug(logType, textGo, contentViewGo); } else { HobaDebuger.LogError("ShowGameLogs: must have 3 params"); } return(CheckReturnNum(L, count, nRet)); }
public void TestGenTimeString() { List <Tuple <DateTime, String> > expected = new List <Tuple <DateTime, String> >(); expected.Add(new Tuple <DateTime, String>(new DateTime(2017, 4, 10, 9, 23, 0), "9:24 AM")); expected.Add(new Tuple <DateTime, String>(new DateTime(2017, 4, 10, 9, 45, 0), "9:42 AM")); expected.Add(new Tuple <DateTime, String>(new DateTime(2017, 4, 10, 9, 55, 0), "9:54 AM")); expected.Add(new Tuple <DateTime, String>(new DateTime(2017, 4, 10, 9, 12, 0), "9:12 AM")); expected.Add(new Tuple <DateTime, String>(new DateTime(2017, 4, 10, 9, 17, 0), "9:18 AM")); expected.Add(new Tuple <DateTime, String>(new DateTime(2017, 4, 10, 11, 58, 0), "12:00 PM")); CLogFile logFile = new CLogFile(); foreach (Tuple <DateTime, String> item in expected) { String str = logFile.GenTimeString(item.Item1); Assert.AreEqual(item.Item2, str, item.Item1.ToString("h:mm tt") + " generated " + str + " expected " + item.Item2); } }
IEnumerable InitGameCoroutine() { DeviceLogger.Instance.WriteLogFormat("EntryPoint InitGameCoroutine Start..."); foreach (var item in PreInitGameCoroutine()) { yield return(item); } SetupPath(); HobaDebuger.GameLogLevel = WriteLogLevel; //IOS Application.persistentDataPath /var/mobile/Containers/Data/Application/app sandbox/Documents //Android /storage/emulated/0/Android/data/package name/files #if UNITY_IOS _DocPath = Application.persistentDataPath; _LibPath = Path.Combine(Application.persistentDataPath, "UpdateRes"); _TmpPath = Path.Combine(Application.persistentDataPath, "Tmp"); #elif UNITY_ANDROID _DocPath = Application.persistentDataPath; _LibPath = Path.Combine(Application.persistentDataPath, "UpdateRes"); _TmpPath = Path.Combine(Application.persistentDataPath, "Tmp"); #else _DocPath = Environment.CurrentDirectory; _LibPath = Path.Combine(Environment.CurrentDirectory, "UpdateRes"); _TmpPath = Path.Combine(Environment.CurrentDirectory, "Tmp"); #endif yield return(null); #if UNITY_ANDROID || UNITY_IPHONE || UNITY_IOS //初始化异常上报SDK CLogReport.Init(); yield return(null); #endif //初始化基础目录 { string path = EntryPoint.Instance.ResPath; path = path.Replace("file://", ""); LuaDLL.HOBA_Init(path, _DocPath, _LibPath, _TmpPath); } _VoiceDir = Path.Combine(_TmpPath, "Voice"); _CustomPicDir = Path.Combine(_TmpPath, "CustomPic"); _UserLanguageFile = Path.Combine(_DocPath, "userlanguage.txt"); _UserBillingFile = Path.Combine(_DocPath, "userbilling.bin"); _UserDataDir = Path.Combine(_DocPath, "UserData"); string strOSLanguage = OSUtility.GetSystemLanguageCode(); string strUserLanguage = GetUserLanguageCode(); if (!Directory.Exists(_LibPath)) { Directory.CreateDirectory(_LibPath); } if (!Directory.Exists(_VoiceDir)) { Directory.CreateDirectory(_VoiceDir); } if (!Directory.Exists(_CustomPicDir)) { Directory.CreateDirectory(_CustomPicDir); } if (!Directory.Exists(_UserDataDir)) { Directory.CreateDirectory(_UserDataDir); } LuaDLL.HOBA_DeleteFilesInDirectory(_VoiceDir); //清空Tmp目录 LuaDLL.HOBA_DeleteFilesInDirectory(_CustomPicDir); //清空Tmp目录 yield return(null); if (!File.Exists(_UserLanguageFile)) //创建语言配置文件 { WriteUserLanguageCode(strOSLanguage); } yield return(null); //目录信息 //#if (UNITY_EDITOR || UNITY_STANDALONE_WIN) // var pType = LTPlatformBase.ShareInstance().GetPlatformType(); // HobaDebuger.LogWarningFormat("LTPlatformType: {0}", pType.ToString()); // HobaDebuger.LogWarningFormat("AssetBundlePath: {0}", _AssetBundlePath); // HobaDebuger.LogWarningFormat("ResPath: {0}", ResPath); // HobaDebuger.LogWarningFormat("DocPath: {0}", _DocPath); // HobaDebuger.LogWarningFormat("LibPath: {0}", _LibPath); // HobaDebuger.LogWarningFormat("TmpPath: {0}", _TmpPath); // HobaDebuger.LogWarningFormat("ConfigPath: {0}", _ConfigPath); // HobaDebuger.LogWarningFormat("LuaPath: {0}", _LuaPath); // HobaDebuger.LogWarningFormat("VoiceDir: {0}", _VoiceDir); // HobaDebuger.LogWarningFormat("CustomPickDir: {0}", _CustomPicDir); // HobaDebuger.LogWarningFormat("OSLanguage: {0}, UserLanguage: {1}", strOSLanguage, strUserLanguage); // yield return null; //#endif //根据语言设置更新语言 ReadUpdateStringXmlFromResources(strUserLanguage); yield return(null); #if (UNITY_EDITOR || UNITY_STANDALONE_WIN) //只在windows下起作用 bool bDebugSetting = ReadDebugSettingXml(); // HobaDebuger.LogWarningFormat("DebugSetting: {0}", bDebugSetting); // HobaDebuger.LogWarningFormat("DebugSetting SkipUpdate: {0}, Shortcut: {1}, LocalData: {2}, LocalLua: {3}, Is1080P: {4}, FullScreen: {5}", // _DebugSetting.SkipUpdate, // _DebugSetting.ShortCut, // _DebugSetting.LocalData, // _DebugSetting.LocalLua, // _DebugSetting.Is1080P, // _DebugSetting.FullScreen); _SkipUpdate = _DebugSetting.SkipUpdate || File.Exists(Path.Combine(_DocPath, "skip.txt")); //HobaDebuger.LogWarningFormat("SkipUpdate: {0}", _SkipUpdate); #endif #if !UNITY_EDITOR && UNITY_STANDALONE_WIN if (_DebugSetting.Is1080P) { Screen.SetResolution(1920, 1080, _DebugSetting.FullScreen); } if (_DebugSetting.FPSLimit > 0) { Application.targetFrameRate = _DebugSetting.FPSLimit; } #endif //初始化平台SDK { GameUpdateMan.Instance.InitUpdateUI(); //显示更新界面 bool isFinish = false; int code = -1; LTPlatformBase.ShareInstance().InitSDK((_, resultCode) => { code = resultCode; isFinish = true; }); LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Start); //平台SDK打点:开始游戏 while (!isFinish) { yield return(null); } bool isInited = LTPlatformBase.ShareInstance().IsInited; var pType = LTPlatformBase.ShareInstance().GetPlatformType(); DeviceLogger.Instance.WriteLogFormat("LTPlatform InitSDK result:{0}, return code:{1}, platform type:{2}", isInited.ToString(), code.ToString(), pType.ToString()); if (!isInited) { // 初始化失败,弹窗提示,退出游戏 GameUpdateMan.Instance.HotUpdateViewer.SetCircle(false); string errStr = LTPlatformBase.ShareInstance().GetErrStr(code); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, errStr, _UpdateStringConfigParams.PlatformSDKString_InitFailedTitle)); ExitGame(); yield break; } } { // copy base res #if UNITY_ANDROID string srcDir = "res_base"; string destDir = Path.Combine(Application.persistentDataPath, "res_base"); if (!Directory.Exists(destDir)) { Directory.CreateDirectory(destDir); } IsInstallFinished = File.Exists(destDir + "/.lock"); if (!IsInstallFinished) { DeviceLogger.Instance.WriteLog(string.Format("Begin RunInstallStage... from {0} to {1}", srcDir, destDir)); foreach (var item in GameUpdateMan.Instance.RunInstallStage(srcDir, destDir)) { yield return(item); } DeviceLogger.Instance.WriteLog("End RunInstallStage..."); } if (IsInstallFinished) { string lockFile = Path.Combine(destDir, ".lock"); StreamWriter writer = File.CreateText(lockFile); writer.Write(TotalSizeToCopy); writer.Close(); DeviceLogger.Instance.WriteLog("EntryPoint InitGameCoroutine EntryPoint.Instance.RunInstallStage() Success..."); } else { DeviceLogger.Instance.WriteLog("EntryPoint InitGameCoroutine EntryPoint.Instance.RunInstallStage() Failed!"); } yield return(null); #endif //在更新开始前,获取ServerConfig.xml #if UNITY_EDITOR || UNITY_STANDALONE_WIN { string configsDir = Path.Combine(_ResPath, "Configs"); string path = Path.Combine(configsDir, "ServerConfig.xml"); if (!ReadServerConfigXml(path)) { HobaDebuger.LogWarningFormat("Read ServerConfig Failed: {0}", path); } } #else { string url = EntryPoint.Instance.GetClientServerUrl().NormalizeDir() + "ServerConfig.xml"; string tmpPath = Path.Combine(EntryPoint.Instance.TmpPath, "ServerConfig.xml"); string errMsg; var code = Patcher.FetchByUrl(url, tmpPath, Downloader.DownloadMan.reqTimeOut, out errMsg); if (code == Downloader.DownloadTaskErrorCode.Success) { if (!ReadServerConfigXml(tmpPath)) { HobaDebuger.LogWarningFormat("Read ServerConfig Failed: {0}", url); } } else { HobaDebuger.LogWarningFormat("Download ServerConfig Failed: {0}, {1}", url, code); } } #endif yield return(null); DeviceLogger.Instance.WriteLogFormat("EntryPoint InitGameCoroutine UpdateRoutine Start..."); //IAP Verify url init and check receipt cache. LTPlatformBase.ShareInstance().InitPurchaseVerifyUrl(_ServerConfigParams.GetPurchaseVerifyUrl()); LTPlatformBase.ShareInstance().ProcessPurchaseCache(); LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Start_Update); //平台SDK打点:开始更新 // App & 资源更新 foreach (var item in GameUpdateMan.Instance.UpdateRoutine()) { yield return(item); } LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_End_Update); //平台SDK打点:结束更新 DeviceLogger.Instance.WriteLogFormat("EntryPoint InitGameCoroutine UpdateRoutine End..."); } //初始化pck包, 编辑器模式下不使用pck,策划编辑器模式下使用 #if !UNITY_EDITOR { string path = _ResPath; path = path.Replace("file://", ""); LuaDLL.HOBA_InitPackages(path); } #endif //FIX ME:: 加载不等待2帧 Windows崩溃 待查 yield return(null); //等待一帧,否则部分 Android 设置闪烁 yield return(null); //等待一帧,否则部分 Android 设置闪烁 ReadGameCustomConfigParams(); yield return(null); ReadWwiseBankConfigParams(); yield return(null); ReadWwiseSoundConfigParams(); yield return(null); ReadPlayerFollowCameraConfig(); yield return(null); CLogFile.Init(); yield return(null); CGameSession.Instance().PingInterval = GameCustomConfigParams.PingInterval; CGameSession.Instance().MaxProcessProtocol = GameCustomConfigParams.MaxProcessProtocol; CGameSession.Instance().MaxProcessSpecialProtocol = GameCustomConfigParams.MaxProcessSpecialProtocol; foreach (var item in InitGameInternal()) { yield return(item); } CleanupUpdateResources(); if (PanelLogo != null) { PanelLogo.SetActive(true); yield return(null); } string videoPath = System.IO.Path.Combine(Application.streamingAssetsPath, "TERA_BackgroundStory.mp4"); VideoManager.PlayVideo(videoPath, null, null, null, true); yield return(null); GFXConfig.Instance.Init(); foreach (var item in DoStartGame()) { yield return(item); } //DeviceLogger.Instance.WriteLogFormat("EntryPoint InitGameCoroutine DoStartGame End..."); DeviceLogger.Instance.WriteLogFormat("EntryPoint InitGameCoroutine End..."); //TestLoadResource("Assets/Outputs/Sfx/Scene/scene_chuansong_chuanzou01.prefab"); }