public void Init(LocalConfig localConfig, ChefModel chefModel) { _localConfig = localConfig; _chefModel = chefModel; StartCoroutine(ModelWatcher()); }
public ChefModel UpdateChef(ChefModel model) { var chef = _mapper.Map <Chef>(model); var updatedChef = _chefRepository.Update(chef); return(_mapper.Map <ChefModel>(updatedChef)); }
public ChefModel CreateChef(ChefModel model) { var chef = _mapper.Map <Chef>(model); var addedChef = _chefRepository.Create(chef); return(_mapper.Map <ChefModel>(addedChef)); }
public JsonResult Create(ChefModel model) { var repo = new ChefRepository(); repo.Create(model.ToDomain()); return(new JsonResult { Data = new { IsOk = true } }); }
public void Init(ChefModel chefModel) { _chefModel = chefModel; for (var i = 0; i < _chefModel.CurrentStars; i++) { var go = Instantiate(_starPrefab, transform); _stars.Add(go); } StartCoroutine(MovelWatcher()); }
public GameDataModel() { Chef = new ChefModel(); Vegetables = new List <VegetableModel>(); }