Example #1
0
 void OnTriggerEnter(Collider other) //set current checkpoint to this
 {
     if (other.gameObject.tag == "Player" && other.gameObject.GetComponent <Player>())
     {
         CPmanager.setCurrentCheckpoint(other.gameObject.transform.position);
         //this.GetComponentInChildren<MeshRenderer>().material = cpMaterial[1]; //set alt colour when activated
     }
 }