public void CSlaughterHealPointReq(GameSession session, CSlaughterHealPointReqMessage message) { var chaser = session.Player; var room = chaser.Room; ChaserGameRule chaser_rules = (ChaserGameRule)room.GameRuleManager.GameRule; //chaser_rules.OnChaserHeal(chaser, message.Unk); }
public void CSlaughterAttackPointReq(GameSession session, CSlaughterAttackPointReqMessage message) { var chaser = session.Player; var room = chaser.Room; var attacker = room.Players.GetValueOrDefault(message.AttackerAccountId); ChaserGameRule chaser_rules = (ChaserGameRule)room.GameRuleManager.GameRule; chaser_rules.OnChaserHit(chaser, attacker, message.GunDamage, message.MeleeDamage); }