Example #1
0
 protected virtual void add(Item item)
 {
     if (Homes.Count == 0)
     {
         GameObject home = new GameObject();
         Instantiate(home, item.gameObject.transform.position,
                     Quaternion.identity);
         FSHome comp = home.AddComponent <FSHome>();
         Homes.Add(comp);
     }
 }
Example #2
0
 protected virtual void add(FSHome home)
 {
 }
Example #3
0
 protected virtual void add(FSHome home)
 {
 }