public ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, ChargeState_SO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public E1_ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, ChargeState_SO chargeStateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, chargeStateData) { this.enemy = enemy; }