Ejemplo n.º 1
0
 public ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, ChargeState_SO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
Ejemplo n.º 2
0
 public E1_ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, ChargeState_SO chargeStateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, chargeStateData)
 {
     this.enemy = enemy;
 }