public Wave2(Charactor.Player player) { this.player.Position = player.Position; char c = getRandomChar(); System.Console.WriteLine(c); enemy1 = new Charactor.Enemy(gameLayer, c, pos1, Charactor.EnemyShot.Type.t1); gameLayer.AddObject(enemy1); enemy2 = new Charactor.Enemy(gameLayer, 'Z', pos2, Charactor.EnemyShot.Type.t2); gameLayer.AddObject(enemy2); }
public Game() { var backgroundLayer = new asd.Layer2D(); var background = new asd.TextureObject2D(); background.Texture = asd.Engine.Graphics.CreateTexture2D("Resource/background.png"); backgroundLayer.AddObject(background); AddLayer(backgroundLayer); player = new Charactor.Player(gameLayer); gameLayer.AddObject(player); enemy = new Charactor.Enemy(gameLayer, 'Z'); gameLayer.AddObject(enemy); AddLayer(gameLayer); }
public Game() { var backgroundLayer = new asd.Layer2D(); var background = new asd.TextureObject2D(); background.Texture = asd.Engine.Graphics.CreateTexture2D("Resource/background.png"); backgroundLayer.AddObject(background); AddLayer(backgroundLayer); player = new Charactor.Player(gameLayer); gameLayer.AddObject(player); asd.Vector2DF pos1 = new asd.Vector2DF(280f, 30f); asd.Vector2DF pos2 = new asd.Vector2DF(480f, 0f); char c = getRandomChar(); AddLayer(gameLayer); }
public Data() { Player = new Charactor.Player(this); }